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path: root/data/maps/the_hive/doors.txtpb
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doors {
  name: "Room 8 Door"
  type: STANDARD
  receivers: "Components/Doors/entry_10"
  panels { room: "Main Area" name: "STEM" }
  panels { room: "Main Area" name: "PETAL" }
  panels { room: "Main Area" name: "SOIL" }
  panels { room: "Main Area" name: "PLANTS" }
  location_room: "Main Area"
}
doors {
  name: "Mastery Door"
  type: EVENT
  panels { room: "Main Area" name: "ASP" }
  panels { room: "Main Area" name: "HORN" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "WAS" }
  panels { room: "Main Area" name: "HONE" }
  panels { room: "Main Area" name: "MOO" }
  panels { room: "Main Area" name: "QUIT" }
  panels { room: "Main Area" name: "EYE" }
  panels { room: "Main Area" name: "YELL" }
  panels { room: "Main Area" name: "AT" }
  panels { room: "Main Area" name: "LOW (1)" }
  panels { room: "Main Area" name: "JACK" }
  panels { room: "Main Area" name: "LOW (2)" }
  panels { room: "Main Area" name: "OWE" }
  panels { room: "Main Area" name: "DEN" }
  panels { room: "Main Area" name: "AD" }
  panels { room: "Main Area" name: "SITE" }
  panels { room: "Main Area" name: "ATE" }
  panels { room: "Main Area" name: "CURE" }
  panels { room: "Main Area" name: "PAR" }
  panels { room: "Main Area" name: "EEL" }
  panels { room: "Main Area" name: "SIR" }
  panels { room: "Main Area" name: "PER" }
  panels { room: "Main Area" name: "BEE" }
  panels { room: "Main Area" name: "STEM" }
  panels { room: "Main Area" name: "PETAL" }
  panels { room: "Main Area" name: "SOIL" }
  panels { room: "Main Area" name: "PLANTS" }
  panels { room: "Room 8" name: "BUMBLE" }
  panels { room: "Room 8" name: "CARPENTER" }
  panels { room: "Room 8" name: "CLOVER" }
  panels { room: "Room 8" name: "WILDFLOWER" }
  panels { room: "Main Area" name: "COWARDLY" }
  panels { room: "Main Area" name: "COAT" }
  panels { room: "Main Area" name: "FLAXEN" }
  panels { room: "Main Area" name: "CASE" }
  panels { room: "Main Area" name: "LEGS" }
  panels { room: "Main Area" name: "EYES" }
  panels { room: "Main Area" name: "WINGS" }
  panels { room: "Main Area" name: "ANTENNA" }
  panels { room: "Main Area" name: "COFFEE" }
  panels { room: "Main Area" name: "BEEF" }
}
cm"> * may or may not handle a given URL. * * If this is unimplemented (or simply unavailable) for a platform, this will * fail with an error. A successful result does not mean the URL loaded, just * that we launched _something_ to handle it (or at least believe we did). * * All this to say: this function can be useful, but you should definitely * test it on every platform you target. * * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for * local files, if supported. * \returns 0 on success, or -1 on error; call SDL_GetError() for more * information. * * \since This function is available since SDL 2.0.14. */ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* SDL_misc_h_ */ /* vi: set ts=4 sw=4 expandtab: */