doors {
name: "M Side Middle Door"
type: EVENT
panels { room: "X Plus" name: "ROSE" }
}
doors {
name: "M Side Right Door"
type: EVENT
panels { room: "X Plus" name: "ROSE" }
}
doors {
name: "W Side Middle Door"
type: EVENT
panels { room: "X Minus" name: "DUO" }
}
doors {
name: "W Side Right Door"
type: EVENT
panels { room: "X Minus" name: "DUO" }
}
doors {
name: "E Door"
type: EVENT
panels { room: "Engine Room" name: "ENGINE" }
panels { room: "Engine Room" name: "CABOOSE" }
panels { room: "Hat Chamber" name: "BRIM" }
panels { room: "Hat Chamber" name: "OUTFIT" }
panels { room: "X Minus Middle Leg" name: "ANTENNA" }
panels { room: "X Minus Right Leg" name: "ROWBOAT" }
panels { room: "X Minus" name: "DUO" }
panels { room: "X Plus Middle Leg" name: "COLONY" }
panels { room: "X Plus Right Leg" name: "HEAD" }
panels { room: "X Plus" name: "ROSE" }
panels { room: "Y Minus First Floor" name: "RHINO" }
panels { room: "Y Minus First Floor" name: "HORN" }
panels { room: "Y Minus Second Floor" name: "COMPASS" }
panels { room: "Y Minus Third Floor" name: "WHISKERS" }
panels { room: "Y Plus Third Floor" name: "CACTUS" }
panels { room: "Y Plus Third Floor" name: "TAIL" }
}
tion>
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name: "Main Area"
# I'm probably not going to include any of the panels in here.
ports {
name: "RIGHT"
display_name: "South Worldport"
path: "Components/Warps/worldport"
destination { x: 30 y: 0 z: 19 }
rotation: 270
}
ports {
name: "LEFT"
display_name: "North Worldport"
path: "Components/Warps/worldport2"
destination { x: 30 y: 0 z: -76 }
rotation: 270
}
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