/*
public domain BASE64 code
modified for cocos2d-iphone: http://www.cocos2d-iphone.org
*/
#ifndef __CC_BASE64_DECODE_H
#define __CC_BASE64_DECODE_H
#ifdef __cplusplus
extern "C" {
#endif
/** @file
base64 helper functions
*/
/**
* Decodes a 64base encoded memory. The decoded memory is
* expected to be freed by the caller.
*
* @returns the length of the out buffer
*
@since v0.8.1
*/
int base64Decode(unsigned char *in, unsigned int inLength, unsigned char **out);
#ifdef __cplusplus
}
#endif
#endif // __CC_BASE64_DECODE_H
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name: "Main Area"
# I'm probably not going to include any of the panels in here.
ports {
name: "RIGHT"
display_name: "South Worldport"
path: "Components/Warps/worldport"
destination { x: 30 y: 0 z: 19 }
rotation: 270
}
ports {
name: "LEFT"
display_name: "North Worldport"
path: "Components/Warps/worldport2"
destination { x: 30 y: 0 z: -76 }
rotation: 270
}
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