/* public domain BASE64 code modified for cocos2d-iphone: http://www.cocos2d-iphone.org */ #ifndef __CC_BASE64_DECODE_H #define __CC_BASE64_DECODE_H #ifdef __cplusplus extern "C" { #endif /** @file base64 helper functions */ /** * Decodes a 64base encoded memory. The decoded memory is * expected to be freed by the caller. * * @returns the length of the out buffer * @since v0.8.1 */ int base64Decode(unsigned char *in, unsigned int inLength, unsigned char **out); #ifdef __cplusplus } #endif #endif // __CC_BASE64_DECODE_H id='cgit'>
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path: root/data/maps/the_hinterlands/rooms/Main Area.txtpb
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name: "Main Area"
# I'm probably not going to include any of the panels in here.
ports {
  name: "RIGHT"
  display_name: "South Worldport"
  path: "Components/Warps/worldport"
  destination { x: 30 y: 0 z: 19 }
  rotation: 270
}
ports {
  name: "LEFT"
  display_name: "North Worldport"
  path: "Components/Warps/worldport2"
  destination { x: 30 y: 0 z: -76 }
  rotation: 270
}