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path: root/data/maps/the_hinterlands/rooms/Main Area.txtpb
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name: "Main Area"
# I'm probably not going to include any of the panels in here.
ports {
  name: "RIGHT"
  display_name: "South Worldport"
  path: "Components/Warps/worldport"
  destination { x: 30 y: 0 z: 19 }
  rotation: 270
}
ports {
  name: "LEFT"
  display_name: "North Worldport"
  path: "Components/Warps/worldport2"
  destination { x: 30 y: 0 z: -76 }
  rotation: 270
}
Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "North Landscape"
panel_display_name: "North Landscape"
panels {
  name: "WEATHER"
  path: "Panels/General/platforms_1"
  clue: "weather"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "ANIMALS"
  path: "Panels/General/platforms_2"
  clue: "animals"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "PLANTS"
  path: "Panels/General/platforms_3"
  clue: "plants"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "LAUGH"
  path: "Panels/General/dyk_4"
  clue: "laugh"
  answer: "half"
  symbols: ZERO
}
panels {
  name: "FINISHED"
  path: "Panels/General/dyk_5"
  clue: "finished"
  answer: "done"
  symbols: SUN
}
panels {
  name: "LAUGH FINISHED"
  path: "Panels/General/dyk_6"
  clue: ""
  answer: "shed"
  symbols: LINGO
}
panels {
  name: "INSIDE"
  path: "Panels/General/nature_1"
  clue: "inside"
  answer: "outside"
  symbols: SUN
}
keyholders {
  name: "X"
  path: "Components/KeyHolders/keyHolderX"
  key: "x"
}
ports {
  name: "INVISIBLE"
  display_name: "Eye Worldport"
  path: "Meshes/Blocks/Warps/worldport20"
  destination { x: 33 y: 0 z: -66.5 }
  rotation: 0
  required_door { name: "Invisible Entrance" }
}