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name: "Zero Room"
display_name: "Zero Room"
panels {
  name: "HERO"
  path: "Panels/General/zero_1"
  clue: "hero"
  answer: "zero"
  symbols: "zero"
  required_door { name: "Zero Entrance" }
}
panels {
  name: "MANY"
  path: "Panels/General/zero_2"
  clue: "many"
  answer: "zero"
  symbols: "sun"
  required_door { name: "Zero Entrance" }
}
panels {
  name: "SHIFT"
  path: "Panels/General/zero_3"
  clue: "shift"
  answer: "control"
  symbols: "example"
}
panels {
  name: "REMAINING"
  path: "Panels/General/zero_5"
  clue: "remaining"
  answer: "zero"
  symbols: "question"
  required_door { name: "Zero Entrance" }
}
panels {
  name: "MIDDLE"
  path: "Panels/General/zero_4"
  clue: "middle"
  answer: "center"
  symbols: "sun"
}
;Panels/General/entry_9" clue: "erase" answer: "write" symbols: "sun" } panels { name: "TEACH" path: "Panels/Magnet Room/magnet_1" clue: "teach" answer: "learn" symbols: "sun" } panels { name: "RIGHT" path: "Panels/Impressive/entry_1" clue: "right" answer: "wrong" symbols: "sun" } panels { name: "SAVORY" path: "Panels/Favors/favors_1" clue: "savory" answer: "unsavory" symbols: "sun" } panels { name: "FLAVORS" path: "Panels/Favors/favors_2" clue: "flavors" answer: "favors" symbols: "sparkles" } panels { name: "COLOR" path: "Panels/General/entry_5" clue: "color" answer: "red" symbols: "example" } panels { name: "CLUE" path: "Panels/General/entry_3" clue: "clue" answer: "hint" symbols: "sun" } letters { key: "a" path: "Components/Collectables/a" } paintings { name: "EXTRAVAGANT" path: "Components/Paintings/unless" orientation: "north" move: true enter_only: true required_door { name: "Savory Painting" } } ports { name: "IMPRESSIVE" path: "Meshes/Blocks/Warps/worldport2" orientation: "south" } ports { name: "CC" path: "Meshes/Blocks/Warps/worldport9" orientation: "north" } ports { name: "PARTIAL" path: "Meshes/Blocks/Warps/worldport7" orientation: "east" # ER with this is weird; make sure to place on the surface }