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path: root/data/maps/the_great/rooms/Y Room.txtpb
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name: "Y Room"
panel_display_name: "Question Room"
letters {
  key: "y"
  path: "Components/Collectables/y"
}
Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "S2 Area"
display_name: "Sturdy"
panels {
  name: "COLORS"
  path: "Panels/Rainbow/panel_1"
  clue: "colors"
  answer: "rainbow"
  symbols: BOXES
}
letters {
  key: "s"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "RAINBOW"
  # The validator is wrong about this node not existing, because it's in a
  # sub-scene.
  path: "Components/Doors/Rainbow2/Hinge/rainbow"
  enter_only: true
}