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path: root/data/maps/the_great/rooms/West Side.txtpb
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name: "West Side"
panel_display_name: "West Side"
panels {
  name: "ERASE"
  path: "Panels/General/entry_9"
  clue: "erase"
  answer: "write"
  symbols: SUN
}
panels {
  name: "TEACH"
  path: "Panels/Magnet Room/magnet_1"
  clue: "teach"
  answer: "learn"
  symbols: SUN
}
panels {
  name: "RIGHT"
  path: "Panels/Impressive/entry_1"
  clue: "right"
  answer: "wrong"
  symbols: SUN
}
panels {
  name: "SAVORY"
  path: "Panels/Favors/favors_1"
  clue: "savory"
  answer: "unsavory"
  symbols: SUN
}
panels {
  name: "FLAVORS"
  path: "Panels/Favors/favors_2"
  clue: "flavors"
  answer: "favors"
  symbols: SPARKLES
}
panels {
  name: "COLOR"
  path: "Panels/General/entry_5"
  clue: "color"
  answer: "red"
  symbols: EXAMPLE
}
panels {
  name: "CLUE"
  path: "Panels/General/entry_3"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
letters {
  key: "a"
  path: "Components/Collectables/a"
}
paintings {
  name: "EXTRAVAGANT"
  path: "Components/Paintings/unless"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Savory Painting" }
}
ports {
  name: "IMPRESSIVE"
  path: "Meshes/Blocks/Warps/worldport2"
  orientation: "south"
}
ports {
  name: "CC"
  path: "Meshes/Blocks/Warps/worldport9"
  orientation: "north"
}
ports {
  name: "PARTIAL"
  path: "Meshes/Blocks/Warps/worldport7"
  orientation: "east"
  # ER with this is weird; make sure to place on the surface
  required_door { name: "Partial Entrance" }
}