name: "Bee Room Reverse" panel_display_name: "Bee Room" panels { name: "POCKET" path: "Panels/Bee Room/bee_9" clue: "pocket" answer: "rocket" symbols: ZERO } panels { name: "FLUME" path: "Panels/Bee Room/bee_10" clue: "flume" answer: "zoom" symbols: ZERO } panels { name: "HEALED" path: "Panels/Bee Room/bee_11" clue: "healed" answer: "shield" symbols: ZERO } panels { name: "SCRATCH" path: "Panels/Bee Room/bee_12" clue: "scratch" answer: "match" symbols: ZERO } panels { name: "MINORITY" path: "Panels/Bee Room/bee_13" clue: "minority" answer: "authority" symbols: ZERO } panels { name: "STYLINGS" path: "Panels/Bee Room/bee_14" clue: "stylings" answer: "filings" symbols: ZERO } panels { name: "PLANTS" path: "Panels/Bee Room/bee_15" clue: "plants" answer: "nature" symbols: BOXES } panels { name: "COUNCIL" path: "Panels/Bee Room/bee_16" clue: "council" answer: "counsel" symbols: ZERO } paintings { name: "BEE3" path: "Components/Paintings/Group3/bee3" gravity: Y_PLUS } paintings { name: "BUTTERFLY2" path: "Components/Paintings/Group3/butterfly2" gravity: Y_PLUS } o Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_great/rooms/Question Room When.txtpb
blob: 7c1940728e361127c75b36a9e55c3f9513be9e55 (plain) (blame)
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name: "Question Room When"
display_name: "Question Room"
panels {
  name: "QUESTION"
  path: "Panels/Questions/question_1"
  clue: "question"
  answer: "what"
  symbols: "example"
  proxies { answer: "when" path: "Panels/Question Proxies/question_1_proxied" }
  proxies { answer: "why" path: "Panels/Question Proxies/question_1_proxied2" }
  # "Panels/Question Proxies/question_1_proxied3" <- this is just what again
  proxies { answer: "who" path: "Panels/Question Proxies/question_1_proxied4" }
  proxies { answer: "how" path: "Panels/Question Proxies/question_1_proxied5" }
  proxies { answer: "where" path: "Panels/Question Proxies/question_1_proxied6" }
}
paintings {
  name: "WHY"
  path: "Components/Paintings/why2"
  orientation: "north"
  gravity: Y_PLUS
}