name: "Jail Part 2" display_name: "Jail" panels { name: "DIGEST" path: "Panels/Bowels3/bowels_1" clue: "digest" answer: "die" symbols: "sparkles" } panels { name: "JAUNDICE" path: "Panels/Bowels3/bowels_2" clue: "jaundice" answer: "die" symbols: "sparkles" } panels { name: "NECROTIZE (1)" path: "Panels/Bowels3/bowels_3" clue: "necrotize" answer: "rot" symbols: "sparkles" } panels { name: "NECROTIZE (2)" path: "Panels/Bowels3/bowels_4" clue: "necrotize" answer: "rot" symbols: "sun" } panels { name: "TORMENTS" path: "Panels/Bowels4/bowels_1" clue: "torments" answer: "omen" symbols: "sparkles" } panels { name: "PILGRIM" path: "Panels/Bowels4/bowels_2" clue: "pilgrim" answer: "grim" symbols: "sparkles" } panels { name: "GRIMACE" path: "Panels/Bowels4/bowels_3" clue: "grimace" answer: "grim" symbols: "sparkles" } panels { name: "COMMENCE" path: "Panels/Bowels4/bowels_4" clue: "commence" answer: "omen" symbols: "sparkles" } el='branches'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_great/rooms/Question Room What.txtpb
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name: "Question Room What"
panel_display_name: "Question Room"
panels {
  name: "QUESTION"
  path: "Panels/Questions/question_4"
  clue: "question"
  answer: "what"
  symbols: EXAMPLE
  proxies { answer: "what" path: "Panels/Question Proxies/question_4_proxied" }
  proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied2" }
  proxies { answer: "when" path: "Panels/Question Proxies/question_4_proxied3" }
  proxies { answer: "how" path: "Panels/Question Proxies/question_4_proxied4" }
  proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied5" }
  proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied6" }
  display_name: "QUESTION (What)"
}