name: "First Room" display_name: "First Room" panels { name: "BISON" path: "Panels/Room 1/panel_1" clue: "bison" answer: "bison" } panels { name: "FISH" path: "Panels/Room 1/panel_2" clue: "fish" answer: "fish" } panels { name: "SHEEP" path: "Panels/Room 1/panel_3" clue: "sheep" answer: "sheep" required_door { name: "Double Letter Panel Blockers" } } panels { name: "KOI" path: "Panels/Room 1/panel_4" clue: "koi" answer: "koi" } panels { name: "TUNA" path: "Panels/Room 1/panel_5" clue: "tuna" answer: "tuna" } ports { name: "ENTRY" path: "Components/Warps/worldport" orientation: "south" } ports { name: "NEXT" path: "Components/Warps/worldport2" orientation: "north" required_door { name: "Second Room Entrance" } } ports { name: "COLORFUL" path: "Components/Warps/worldport8" orientation: "north" required_door { name: "Colorful Entrance" } } ports { name: "DOUBLESIDED" path: "Components/Warps/worldport6" orientation: "east" required_door { name: "Double Sided Entrance" } } Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_great/rooms/Question Room How.txtpb
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name: "Question Room How"
panel_display_name: "Question Room"
panels {
  name: "QUESTION"
  path: "Panels/Questions/question_3"
  clue: "question"
  answer: "how"
  symbols: EXAMPLE
  proxies { answer: "how" path: "Panels/Question Proxies/question_3_proxied" }
  proxies { answer: "who" path: "Panels/Question Proxies/question_3_proxied2" }
  proxies { answer: "why" path: "Panels/Question Proxies/question_3_proxied3" }
  proxies { answer: "what" path: "Panels/Question Proxies/question_3_proxied4" }
  proxies { answer: "when" path: "Panels/Question Proxies/question_3_proxied5" }
  proxies { answer: "where" path: "Panels/Question Proxies/question_3_proxied6" }
  display_name: "QUESTION (How)"
}
paintings {
  name: "WHY"
  path: "Components/Paintings/why"
  orientation: "east"
}