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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subhea
name: "North Landscape"
display_name: "North Landscape"
panels {
  name: "WEATHER"
  path: "Panels/General/platforms_1"
  clue: "weather"
  answer: "nature"
  symbols: "boxes"
}
panels {
  name: "ANIMALS"
  path: "Panels/General/platforms_2"
  clue: "animals"
  answer: "nature"
  symbols: "boxes"
}
panels {
  name: "PLANTS"
  path: "Panels/General/platforms_3"
  clue: "plants"
  answer: "nature"
  symbols: "boxes"
}
panels {
  name: "LAUGH"
  path: "Panels/General/dyk_4"
  clue: "laugh"
  answer: "half"
  symbols: "zero"
}
panels {
  name: "FINISHED"
  path: "Panels/General/dyk_5"
  clue: "finished"
  answer: "done"
  symbols: "sun"
}
panels {
  name: "LAUGH FINISHED"
  path: "Panels/General/dyk_6"
  clue: ""
  answer: "shed"
  symbols: "lingo"
}
panels {
  name: "INSIDE"
  path: "Panels/General/nature_1"
  clue: "inside"
  answer: "outside"
  symbols: "sun"
}
keyholders {
  name: "X"
  path: "Components/KeyHolders/keyHolderX"
}
ports {
  name: "INVISIBLE"
  path: "Meshes/Blocks/Warps/worldport20"
  orientation: "north"
  # Note that this can be easily entered from the other side.
  required_door { name: "Invisible Entrance" }
}