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path: root/data/maps/the_great/rooms/Maze Up Area.txtpb
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name: "Maze Up Area"
panel_display_name: "Courtyard"
panels {
  name: "UP"
  path: "Panels/Maze/maze_15"
  clue: "up"
  answer: "down"
  symbols: SUN
}
ghlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Dead End Room"
panels {
  name: "DOOR"
  path: "Panels/Dead End/panel3"
  clue: "door"
  answer: "knob"
  symbols: BOXES
}
panels {
  name: "WAYS"
  path: "Panels/Dead End/panel4"
  clue: "ways"
  answer: "sway"
  symbols: SPARKLES
}
panels {
  name: "DEAD"
  path: "Panels/Dead End/panel"
  clue: "dead"
  answer: "alive"
  symbols: SUN
}
panels {
  name: "END"
  path: "Panels/Dead End/panel2"
  clue: "end"
  answer: "begin"
  symbols: SUN
}
ports {
  name: "BEGIN"
  path: "Components/Warps/worldport6"
}
ports {
  name: "BEGIN2"
  path: "Components/Warps/worldport5"
}