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path: root/data/maps/the_great/rooms/Maze Tower.txtpb
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name: "Maze Tower"
panel_display_name: "Courtyard"
panels {
  name: "FEEL"
  path: "Panels/Maze/maze_12"
  clue: "feel"
  answer: "touch"
  symbols: SUN
}
panels {
  name: "DECOMPOSE"
  path: "Panels/Maze/maze_13"
  clue: "decompose"
  answer: "rot"
  symbols: SUN
}
panels {
  name: "SPIRE"
  path: "Panels/Towers/tower_1"
  clue: "spire"
  answer: "tower"
  symbols: SUN
}
w { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Obverse Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer2"
  panels { room: "Main Area" name: "LAKE" }
  panels { room: "Main Area" name: "DIE" }
  location_room: "Main Area"
}
doors {
  name: "Flipped Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer"
  panels { room: "Main Area" name: "LOVES" }
  panels { room: "Main Area" name: "RANGER" }
  panels { room: "Main Area" name: "LACE" }
  panels { room: "Main Area" name: "COAT" }
  panels { room: "Main Area" name: "LABS (1)" }
  panels { room: "Main Area" name: "LABS (2)" }
  location_room: "Main Area"
  location_name: "Obverse Cyan Large Room"
}
doors {
  name: "Flipped Yellow Door"
  type: STANDARD
  receivers: "Components/Doors/yellow_enterer"
  panels { room: "Flipped Magenta Room" name: "LOOK" }
  panels { room: "Flipped Magenta Room" name: "SLOW" }
  panels { room: "Flipped Magenta Room" name: "RULE" }
  panels { room: "Flipped Magenta Room" name: "MALE" }
  panels { room: "Flipped Magenta Room" name: "LAST" }
  panels { room: "Flipped Magenta Room" name: "LATE" }
  panels { room: "Flipped Magenta Room" name: "LEFT" }
  panels { room: "Flipped Magenta Room" name: "LIST" }
  panels { room: "Flipped Magenta Room" name: "LUST" }
  panels { room: "Flipped Magenta Room" name: "LAND" }
  location_room: "Flipped Magenta Room"
  location_name: "Flipped Magenta Room"
}
doors {
  name: "C Keyholder Blocker"
  type: STANDARD
  receivers: "Components/Doors/controlDoor"
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
  location_room: "Flipped Yellow Room"
  location_name: "Flipped Yellow Room"
}
doors {
  name: "C2 Door"
  type: STANDARD
  receivers: "Components/Doors/c_enterer"
  receivers: "Components/Doors/gridC"
  keyholders {
    room: "C Keyholder"
    name: "C"
    key: "c"
  }
  location_room: "C Keyholder"
  location_name: "C Keyholder"
}
doors {
  name: "Obverse Yellow Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/magenta_enterer4"
  rooms { name: "C2 Room" }
}
doors {
  name: "Obverse Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  location_room: "Obverse Yellow Room"
}
doors {
  name: "Near C Keyholder Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  location_room: "Main Area"
}
doors {
  name: "G Keyholder Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/controlDoor2"
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  panels { room: "Main Area" name: "LIGHT" }
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
}
doors {
  name: "G2 Door"
  type: STANDARD
  receivers: "Components/Doors/g_enterer"
  receivers: "Components/Doors/gridG"
  keyholders {
    room: "G Keyholder"
    name: "G"
    key: "g"
  }
  location_room: "G Keyholder"
  location_name: "G Keyholder"
}
doors {
  name: "T Keyholder Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/magenta_enterer3"
  switches: "lavender_cubes"
}