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path: root/data/maps/the_great/rooms/Maze South Area.txtpb
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name: "Maze South Area"
display_name: "Courtyard"
panels {
  name: "SOUTH"
  path: "Panels/Maze/maze_2"
  clue: "south"
  answer: "north"
  symbols: "sun"
}
r: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "West Side"
display_name: "West Side"
panels {
  name: "ERASE"
  path: "Panels/General/entry_9"
  clue: "erase"
  answer: "write"
  symbols: SUN
}
panels {
  name: "TEACH"
  path: "Panels/Magnet Room/magnet_1"
  clue: "teach"
  answer: "learn"
  symbols: SUN
}
panels {
  name: "RIGHT"
  path: "Panels/Impressive/entry_1"
  clue: "right"
  answer: "wrong"
  symbols: SUN
}
panels {
  name: "SAVORY"
  path: "Panels/Favors/favors_1"
  clue: "savory"
  answer: "unsavory"
  symbols: SUN
}
panels {
  name: "FLAVORS"
  path: "Panels/Favors/favors_2"
  clue: "flavors"
  answer: "favors"
  symbols: SPARKLES
}
panels {
  name: "COLOR"
  path: "Panels/General/entry_5"
  clue: "color"
  answer: "red"
  symbols: EXAMPLE
}
panels {
  name: "CLUE"
  path: "Panels/General/entry_3"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
letters {
  key: "a"
  path: "Components/Collectables/a"
}
paintings {
  name: "EXTRAVAGANT"
  path: "Components/Paintings/unless"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Savory Painting" }
}
ports {
  name: "IMPRESSIVE"
  path: "Meshes/Blocks/Warps/worldport2"
  orientation: "south"
}
ports {
  name: "CC"
  path: "Meshes/Blocks/Warps/worldport9"
  orientation: "north"
}
ports {
  name: "PARTIAL"
  path: "Meshes/Blocks/Warps/worldport7"
  orientation: "east"
  # ER with this is weird; make sure to place on the surface
}