#ifndef ENTITY_MANAGER_CPP_42D78C22 #define ENTITY_MANAGER_CPP_42D78C22 #include "entity_manager.h" template <> std::set EntityManager::getEntitiesWithComponents<>( std::set& componentTypes) { if (cachedComponents.count(componentTypes) == 1) { return cachedComponents[componentTypes]; } std::set& cache = cachedComponents[componentTypes]; for (id_type entity = 0; entity < entities.size(); entity++) { EntityData& data = entities[entity]; bool cacheEntity = true; for (auto& componentType : componentTypes) { if (data.components.count(componentType) == 0) { cacheEntity = false; break; } } if (cacheEntity) { cache.insert(entity); } } return cache; } #endif /* end of include guard: ENTITY_MANAGER_CPP_42D78C22 */ 816a5de49354f375'/> Randomizer for LINGO 2 using Archipelago Multiworld
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name: "Maze In Area"
display_name: "Courtyard"
panels {
  name: "IN"
  path: "Panels/Maze/maze_3"
  clue: "in"
  answer: "out"
  symbols: SUN
}