doors {
name: "Front Door"
type: EVENT
panels { room: "Entry" name: "WONDER" }
}
doors {
name: "Shrink Door"
type: STANDARD
receivers: "Components/Doors/wonderlandDoor2/animationListener2"
panels { room: "Regular" name: "SHRINK" }
location_room: "Regular"
}
doors {
name: "Big Door"
type: EVENT
panels { room: "Huge" name: "SHRINK" }
panels { room: "Huge" name: "IRE" }
panels { room: "Huge" name: "BRIE" }
panels { room: "Huge" name: "WICK" }
panels { room: "Huge" name: "BARK" }
panels { room: "Huge" name: "HARE" }
panels { room: "Huge" name: "CHIME" }
panels { room: "Huge" name: "LIBRARY" }
}
/td>
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name: "Maze Center"
display_name: "Courtyard"
panels {
name: "POOR"
path: "Panels/Maze/maze_7"
clue: "poor"
answer: "rich"
symbols: SUN
}
panels {
name: "CHASE"
path: "Panels/Maze/maze_10"
clue: "chase"
answer: "hunt"
symbols: SUN
}
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