connections { from_room: "Entry" to_room: "Yellow Vegetable" door { name: "Yellow Animal -> Vegetable" } } connections { from_room: "Yellow Vegetable" to_room: "Orange Vegetable" door { name: "Vegetable Yellow -> Orange" } } connections { from_room: "Orange Vegetable" to_room: "Red Vegetable" door { name: "Vegetable Orange -> Red" } } connections { from_room: "Red Vegetable" to_room: "Red Animal" door { name: "Red Vegetable -> Animal" } } connections { from_room: "Entry" to_room: "Yellow Planet" door { name: "Yellow Town -> Planet" } } connections { from_room: "Yellow Planet" to_room: "Orange Planet" door { name: "Planet Yellow -> Orange" } } connections { from_room: "Orange Planet" to_room: "Red Planet" door { name: "Planet Orange -> Red" } } connections { from_room: "Red Planet" to_room: "Red Town" door { name: "Red Planet -> Town" } } connections { from_room: "Yellow Planet" to_room: "Green Planet" door { name: "Planet Yellow -> Green" } } connections { from_room: "Entry" to_room: "Green Town" door { name: "Town Yellow -> Green" } } connections { from_room: "Entry" to_room: "Green Animal" door { name: "Animal Yellow -> Green" } } connections { from_room: "Yellow Vegetable" to_room: "Green Vegetable" door { name: "Vegetable Yellow -> Green" } } connections { from_room: "Green Planet" to_room: "Green Town" door { name: "Green Planet -> Town" } } connections { from_room: "Green Town" to_room: "Green Animal" door { name: "Green Town -> Animal" } } connections { from_room: "Green Animal" to_room: "Green Vegetable" door { name: "Green Animal -> Vegetable" } } connections { from_room: "Green Planet" to_room: "Blue Planet" door { name: "Planet Green -> Blue" } } connections { from_room: "Green Town" to_room: "Blue Town" door { name: "Town Green -> Blue" } } connections { from_room: "Green Animal" to_room: "Blue Animal" door { name: "Animal Green -> Blue" } } connections { from_room: "Green Vegetable" to_room: "Blue Vegetable" door { name: "Vegetable Green -> Blue" } } connections { from_room: "Blue Planet" to_room: "Blue Town" door { name: "Blue Planet -> Town" } } connections { from_room: "Blue Town" to_room: "Blue Animal" door { name: "Blue Town -> Animal" } } connections { from_room: "Blue Animal" to_room: "Blue Vegetable" door { name: "Blue Animal -> Vegetable" } } connections { from_room: "Blue Planet" to_room: "Purple Planet" door { name: "Planet Blue -> Purple" } } connections { from_room: "Blue Town" to_room: "Purple Town" door { name: "Town Blue -> Purple" } } connections { from_room: "Blue Animal" to_room: "Purple Animal" door { name: "Animal Blue -> Purple" } } connections { from_room: "Blue Vegetable" to_room: "Purple Vegetable" door { name: "Vegetable Blue -> Purple" } } connections { from_room: "Purple Planet" to_room: "Purple Town" door { name: "Purple Planet -> Town" } } connections { from_room: "Purple Town" to_room: "Purple Animal" door { name: "Purple Town -> Animal" } } connections { from_room: "Purple Animal" to_room: "Purple Vegetable" door { name: "Purple Animal -> Vegetable" } } connections { from_room: "Yellow Planet" to_room: "Green Planet (View)" oneway: true } connections { from_room: "Green Town" to_room: "Green Planet (View)" oneway: true } connections { from_room: "Green Planet" to_room: "Blue Planet (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Blue Planet (View)" oneway: true } connections { from_room: "Blue Planet" to_room: "Purple Planet (View)" oneway: true } connections { from_room: "Purple Town" to_room: "Purple Planet (View)" oneway: true } connections { from_room: "Blue Planet" to_room: "Blue Town (View)" oneway: true } connections { from_room: "Purple Town" to_room: "Blue Town (View)" oneway: true } connections { from_room: "Purple Planet" to_room: "Purple Town (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Purple Town (View)" oneway: true } connections { from_room: "Blue Town" to_room: "Blue Animal (View)" oneway: true } connections { from_room: "Green Animal" to_room: "Blue Animal (View)" oneway: true } connections { from_room: "Blue Animal" to_room: "Purple Animal (View)" oneway: true } connections { from_room: "Purple Vegetable" to_room: "Purple Animal (View)" oneway: true } connections { from_room: "Green Animal" to_room: "Green Vegetable (View)" oneway: true } connections { from_room: "Blue Vegetable" to_room: "Green Vegetable (View)" oneway: true } connections { from_room: "Green Vegetable" to_room: "Blue Vegetable (View)" oneway: true } connections { from_room: "Blue Animal" to_room: "Blue Vegetable (View)" oneway: true } connections { from_room: "Blue Vegetable" to_room: "Purple Vegetable (View)" oneway: true } connections { from_room: "Purple Animal" to_room: "Purple Vegetable (View)" oneway: true } connections { from_room: "Entry" to_room: "Overlook" door { name: "Overlook Door" } } connections { from_room: "Overlook" to_room: "Back Area" door { name: "Exit Door" } } connections { from_room: "Back Area" to_room: "Q2 Room" door { name: "Q2 Door" } } connections { from_room: "Back Area" to_room: "Butterfly Room" door { name: "Butterfly Entrance" } } connections { from_room: "Back Area" to_room: "Tree Entrance" door { name: "Control Center Brown Door" } } n48'>48 49 50 51 52 53 54 55 56 57 58
name: "Jail Part 2"
panel_display_name: "Jail"
panels {
  name: "DIGEST"
  path: "Panels/Bowels3/bowels_1"
  clue: "digest"
  answer: "die"
  symbols: SPARKLES
}
panels {
  name: "JAUNDICE"
  path: "Panels/Bowels3/bowels_2"
  clue: "jaundice"
  answer: "die"
  symbols: SPARKLES
}
panels {
  name: "NECROTIZE (1)"
  path: "Panels/Bowels3/bowels_3"
  clue: "necrotize"
  answer: "rot"
  symbols: SPARKLES
}
panels {
  name: "NECROTIZE (2)"
  path: "Panels/Bowels3/bowels_4"
  clue: "necrotize"
  answer: "rot"
  symbols: SUN
}
panels {
  name: "TORMENTS"
  path: "Panels/Bowels4/bowels_1"
  clue: "torments"
  answer: "omen"
  symbols: SPARKLES
}
panels {
  name: "PILGRIM"
  path: "Panels/Bowels4/bowels_2"
  clue: "pilgrim"
  answer: "grim"
  symbols: SPARKLES
}
panels {
  name: "GRIMACE"
  path: "Panels/Bowels4/bowels_3"
  clue: "grimace"
  answer: "grim"
  symbols: SPARKLES
}
panels {
  name: "COMMENCE"
  path: "Panels/Bowels4/bowels_4"
  clue: "commence"
  answer: "omen"
  symbols: SPARKLES
}