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path: root/data/maps/the_great/rooms/Jail Part 1.txtpb
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name: "Jail Part 1"
panel_display_name: "Jail"
panels {
  name: "FLAP"
  path: "Panels/Throat/throat_1"
  clue: "flap"
  answer: "trap"
  symbols: ZERO
}
panels {
  name: "LUCK"
  path: "Panels/Throat/throat_2"
  clue: "luck"
  answer: "stuck"
  symbols: ZERO
}
panels {
  name: "STICK"
  path: "Panels/Throat/throat_3"
  clue: "stick"
  answer: "stuck"
  symbols: AGE
}
panels {
  name: "SNARE"
  path: "Panels/Throat/throat_4"
  clue: "snare"
  answer: "trap"
  symbols: SUN
}
panels {
  name: "DOPAMINE"
  path: "Panels/Bowels/bowels_1"
  clue: "dopamine"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "PALINDROME"
  path: "Panels/Bowels/bowels_2"
  clue: "palindrome"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "SUPERVILLAIN"
  path: "Panels/Bowels/bowels_3"
  clue: "supervillain"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "PREVAILS"
  path: "Panels/Bowels/bowels_4"
  clue: "prevails"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "ENGRAVED"
  path: "Panels/Bowels2/bowels_1"
  clue: "engraved"
  answer: "grave"
  symbols: SPARKLES
}
panels {
  name: "GLIDEPATH"
  path: "Panels/Bowels2/bowels_2"
  clue: "glidepath"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "DECATHLON"
  path: "Panels/Bowels2/bowels_3"
  clue: "decathlon"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "GRIEVES"
  path: "Panels/Bowels2/bowels_4"
  clue: "grieves"
  answer: "grave"
  symbols: SPARKLES
  symbols: ZERO
}
#fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Repetitive Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
  location_room: "Main Area"
}
doors {
  name: "Symbolic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_2"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Sirenic Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_8"
  panels { room: "Main Area" name: "ASTOUNDING" }
  panels { room: "Main Area" name: "INFLEXIBLE" }
  panels { room: "Main Area" name: "AMONG" }
}
doors {
  name: "Turtle Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "COURTYARD" }
  location_room: "Main Area"
}
doors {
  name: "Top Left Door"
  type: STANDARD
  receivers: "Components/Doors/entry_6"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
  location_room: "Center Room"
  location_name: "First Room"
}
doors {
  name: "Top Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_7"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Bottom Left Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_5"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Bottom Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "Center Room" name: "REPORTER" }
  panels { room: "Center Room" name: "BIRD" }
  panels { room: "Center Room" name: "FOX" }
  panels { room: "Center Room" name: "JUDGE" }
  panels { room: "Center Room" name: "DENTIST" }
  panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
  name: "Top Left Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  location_room: "Top Left Room"
}
doors {
  name: "Top Right Puzzles"
  type: LOCATION_ONLY
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  location_room: "Top Right Room"
}
doors {
  name: "Bottom Left Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  location_room: "Bottom Left Room"
}
doors {
  name: "Bottom Right Puzzles"
  type: LOCATION_ONLY
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
  location_room: "Bottom Right Room"
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Top Left Room" name: "BARE SOD" }
  panels { room: "Top Left Room" name: "SOD" }
  panels { room: "Top Left Room" name: "BARE" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC" }
  panels { room: "Top Left Room" name: "TECTONIC" }
  panels { room: "Top Left Room" name: "KNOT" }
  panels { room: "Top Left Room" name: "SURE TEMPER" }
  panels { room: "Top Left Room" name: "TEMPER" }
  panels { room: "Top Left Room" name: "SURE" }
  panels { room: "Top Left Room" name: "BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "COLOR (2)" }
  panels { room: "Top Left Room" name: "SILVER" }
  panels { room: "Top Left Room" name: "BACKPACK" }
  panels { room: "Top Left Room" name: "COLOR WHOLE" }
  panels { room: "Top Left Room" name: "WHOLE" }
  panels { room: "Top Left Room" name: "COLOR (1)" }
  panels { room: "Top Left Room" name: "CHILL BEAR" }
  panels { room: "Top Left Room" name: "BEAR" }
  panels { room: "Top Left Room" name: "CHILL" }
  panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
  panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
  panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
  panels { room: "Top Right Room" name: "RIGHT WING" }
  panels { room: "Top Right Room" name: "WING" }
  panels { room: "Top Right Room" name: "RIGHT" }
  panels { room: "Top Right Room" name: "TYPIST BEAR" }
  panels { room: "Top Right Room" name: "BEAR" }
  panels { room: "Top Right Room" name: "TYPIST" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED" }
  panels { room: "Top Right Room" name: "ANNOYED" }
  panels { room: "Top Right Room" name: "HALVES" }
  panels { room: "Top Right Room" name: "SOUR GOOD" }
  panels { room: "Top Right Room" name: "GOOD" }
  panels { room: "Top Right Room" name: "SOUR" }
  panels { room: "Top Right Room" name: "HOLE TIME" }
  panels { room: "Top Right Room" name: "TIME" }
  panels { room: "Top Right Room" name: "HOLE" }
  panels { room: "Top Right Room" name: "KNOT CHEF" }
  panels { room: "Top Right Room" name: "CHEF" }
  panels { room: "Top Right Room" name: "KNOT" }
  panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
  panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
  panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
  panels { room: "Bottom Left Room" name: "SHELL (1)" }
  panels { room: "Bottom Left Room" name: "SHELL (2)" }
  panels { room: "Bottom Left Room" name: "SHELL (3)" }
  panels { room: "Bottom Left Room" name: "SHELL (4)" }
  panels { room: "Bottom Left Room" name: "SHELL (5)" }
  panels { room: "Bottom Left Room" name: "SHELL (6)" }
  panels { room: "Bottom Right Room" name: "FLY" }
  panels { room: "Bottom Right Room" name: "DECLOG" }
  panels { room: "Bottom Right Room" name: "SWING" }
  panels { room: "Bottom Right Room" name: "HIBERNATE" }
  panels { room: "Bottom Right Room" name: "HONEY" }
  panels { room: "Bottom Right Room" name: "INJECT" }
}