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path: root/data/maps/the_great/rooms/G Room.txtpb
blob: f93c8994645d9824d1f4c4a35a708e65a3bfa650 (plain) (blame)
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name: "G Room"
panel_display_name: "Courtyard"
letters {
  key: "g"
  path: "Components/Collectables/g"
}
or: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "gtest/gtest.h"
#include "Random.h"

TEST(RandomTests, RandomInRange) {
	int random1 = Random::RandInt(0, 1 << 30);
	int random2 = Random::RandInt(0, 1 << 30);
	ASSERT_NE(random1, random2);
	if (random1 > random2) std::swap(random1, random2);
	int random3 = Random::RandInt(random1, random2);
	ASSERT_GE(random3, random1);
	ASSERT_LE(random3, random2);
}

TEST(RandomTests, SeedWorks) {
	Random::SetSeed(0);
	ASSERT_EQ(2531011, Random::RandInt(0, 1 << 30));
	ASSERT_EQ(505908858, Random::RandInt(0, 1 << 30));
	ASSERT_EQ(318135124, Random::RandInt(0, 1 << 30));
	ASSERT_EQ(159719620, Random::RandInt(0, 1 << 30));
	Random::SetSeed(0);
	ASSERT_EQ(2531011, Random::RandInt(0, 1 << 30));
}

TEST(RandomTests, SeedChangesInitialValue) {
	Random::SetSeed(0);
	int random1 = Random::RandInt(0, 1 << 30);
	Random::SetSeed(1);
	int random2 = Random::RandInt(0, 1 << 30);
	ASSERT_NE(random1, random2);

	Random::SetSeed(2);
	int random3 = Random::RandInt(0, 1 << 30);
	ASSERT_NE(random3, random1);
	ASSERT_NE(random3, random2);
}