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path: root/data/maps/the_great/rooms/East Landscape.txtpb
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name: "East Landscape"
panel_display_name: "East Landscape"
panels {
  name: "COLOR"
  path: "Panels/General/entry_10"
  clue: "color"
  answer: "purple"
  symbols: EXAMPLE
}
panels {
  name: "MISTREAT"
  path: "Panels/General/entry_13"
  clue: "mistreat"
  answer: "ream"
  symbols: EVAL
}
class="n">item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) if ( global.map == "daedalus" and ( node_path == "Components/Triggers/teleportListenerConnections" or node_path == "Components/Triggers/teleportListenerConnections2" ) ): # Effectively disable these. teleport_point = target_path.position return var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered()