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path: root/data/maps/the_great/rooms/Back Area.txtpb
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name: "Back Area"
panel_display_name: "Back Area"
panels {
  name: "PLANT"
  path: "Panels/General/entry_14"
  clue: "plant"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "TREE"
  path: "Panels/General/entry_15"
  clue: "tree"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "PAINTING"
  path: "Panels/General/entry_11"
  clue: "painting"
  answer: "art"
  symbols: EXAMPLE
}
panels {
  name: "TOWEL"
  path: "Panels/Towers/tower_2"
  clue: "towel"
  answer: "tower"
  symbols: SPARKLES
}
paintings {
  name: "SPIRAL"
  path: "Components/Paintings/spiral"
  enter_only: true
  orientation: "north"
  required_door { name: "Spiral Painting" }
  # TODO: Hint painting type
}
ports {
  name: "UNKEMPT"
  display_name: "Unkempt Entrance"
  path: "Meshes/Blocks/Warps/worldport5"
  destination { x: 72 y: 0 z: 10.5 }
  rotation: 180
}
ports {
  name: "THREEDOORS"
  display_name: "Three Doors Entrance"
  path: "Meshes/Blocks/Warps/worldport16"
  destination { x: 77 y: 0 z: 33.5 }
  rotation: 0
}
ports {
  name: "TOWER"
  display_name: "Tower Entrance"
  path: "Meshes/Blocks/Warps/worldport10"
  destination { x: 0 y: 0 z: 52 }
  rotation: 0
  required_door { name: "Tower Entrance" }
  # The reverse warp bypasses the door, so there needs to be two oneway connections.
}
ports {
  name: "TREE"
  display_name: "Tree Entrance"
  path: "Meshes/Blocks/Warps/worldport17"
  destination { x: 26 y: 0 z: 58 }
  rotation: 180
}
ght .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Area"
panels {
  name: "I"
  path: "Panels/Room 1/panel_1"
  clue: "i"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SPY"
  path: "Panels/Room 1/panel_2"
  clue: "spy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "THEFT"
  path: "Panels/Room 1/panel_3"
  clue: "theft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "HEFT"
  path: "Panels/Room 1/panel_4"
  clue: "heft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "EYE"
  path: "Panels/Room 2/panel_1"
  clue: "eye"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SIGHT"
  path: "Panels/Room 2/panel_2"
  clue: "sight"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SHY"
  path: "Panels/Room 2/panel_3"
  clue: "shy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "QUITE"
  path: "Panels/Room 2/panel_4"
  clue: "quite"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SUCH"
  path: "Panels/Room 6/panel_1"
  clue: "such"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "MOONLIGHT"
  path: "Panels/Room 6/panel_2"
  clue: "moonlight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "CRUTCH"
  path: "Panels/Room 6/panel_3"
  clue: "crutch"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "CONTRITE"
  path: "Panels/Room 6/panel_4"
  clue: "contrite"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "ROUTER"
  path: "Panels/Room 6/panel_5"
  clue: "router"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "TONIGHT"
  path: "Panels/Room 6/panel_6"
  clue: "tonight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "STOUTER"
  path: "Panels/Room 6/panel_7"
  clue: "stouter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "DOUBTER"
  path: "Panels/Room 6/panel_8"
  clue: "doubter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "MUCH"
  path: "Panels/Room 6/panel_9"
  clue: "much"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "COUP"
  path: "Panels/Room 7/panel_1"
  clue: "coup"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "FLEW"
  path: "Panels/Room 7/panel_2"
  clue: "flew"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "GUILE"
  path: "Panels/Room 7/panel_3"
  clue: "guile"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "WHILE"
  path: "Panels/Room 7/panel_4"
  clue: "while"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "AISLE"
  path: "Panels/Room 7/panel_5"
  clue: "aisle"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "ZOO"
  path: "Panels/Room 7/panel_6"
  clue: "zoo"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "SOON"
  path: "Panels/Room 7/panel_7"
  clue: "soon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "NOON"
  path: "Panels/Room 7/panel_8"
  clue: "noon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "MOON"
  path: "Panels/Room 7/panel_9"
  clue: "moon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "PHASE"
  path: "Panels/Room 9/panel_1"
  clue: "phase"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "SCALE"
  path: "Panels/Room 9/panel_2"
  clue: "scale"
  answer: "jail"
  symbols: ZERO
}
panels {
  name: "WAYS"
  path: "Panels/Room 9/panel_3"
  clue: "ways"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "TRAIL"
  path: "Panels/Room 9/panel_4"
  clue: "trail"
  answer: "jail"
  symbols: ZERO
}
keyholders {
  name: "I"
  path: "Components/KeyHolders/keyHolderL"
  key: "i"
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
}
ports {
  name: "TREE"
  path: "Components/Warps/worldport5"
}
ports {
  name: "SUNTEMPLE"
  path: "Components/Warps/worldport3"
  required_door { name: "Sun Temple Entrance" }
}