# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Paintings/darkroom/teleportListener" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Paintings/butterfly/teleportListener" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Paintings/between/teleportListener" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "ENTRY" } receivers: "Components/Paintings/eyes/teleportListener" panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WISE" } receivers: "Components/Paintings/triangle/teleportListener" panels { map: "the_wise" room: "Entry" name: "INK" } panels { map: "the_wise" room: "Puzzles" name: "STORY" } panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } panels { map: "the_wise" room: "Puzzles" name: "PASSED" } panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" } panels { map: "the_wise" room: "Puzzles" name: "RHYME" } panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" } panels { map: "the_wise" room: "Puzzles" name: "PROPHET" } panels { map: "the_wise" room: "Puzzles" name: "ERAS" } panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" } panels { map: "the_wise" room: "Puzzles" name: "PRINCE" } panels { map: "the_wise" room: "Puzzles" name: "BATH" } panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" } panels { map: "the_wise" room: "Puzzles" name: "EYES" } panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" } panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" } panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" } panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" } panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" } panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" } panels { map: "the_wise" room: "Puzzles" name: "WORDS" } complete_at: 1 } doors { name: "Tree Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "TREE" } receivers: "Components/Paintings/Clue Maps/tree/teleportListener" panels { map: "the_tree" room: "Main Area" name: "COLOR" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" } panels { map: "the_tree" room: "Main Area" name: "WALK (1)" } panels { map: "the_tree" room: "Main Area" name: "WALK (2)" } panels { map: "the_tree" room: "Main Area" name: "REST" } panels { map: "the_tree" room: "Main Area" name: "SLEEP" } panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" } panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" } panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" } panels { map: "the_tree" room: "Main Area" name: "WADE" } panels { map: "the_tree" room: "Main Area" name: "GROW (1)" } panels { map: "the_tree" room: "Main Area" name: "GROW (2)" } panels { map: "the_tree" room: "Main Area" name: "GROW (3)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" } panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" } panels { map: "the_tree" room: "Main Area" name: "HOVER" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" } panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" } panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" } panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" } panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" } complete_at: 1 } doors { name: "Unyielding Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "UNYIELDING" } receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" rooms { map: "the_unyielding" name: "Digital Entrance" } } doors { name: "Graveyard Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "GRAVEYARD" } receivers: "Components/Paintings/Endings/grave/teleportListener" rooms { map: "the_graveyard" name: "Outside" } } doors { name: "Control Center Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "CC" } receivers: "Components/Paintings/Endings/desert/teleportListener" rooms { map: "the_impressive" name: "M2 Room" } } doors { name: "Tower Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "TOWER" } receivers: "Components/Paintings/Endings/red/teleportListener" rooms { map: "the_tower" name: "First Floor" } } doors { name: "Wondrous Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WONDROUS" } receivers: "Components/Paintings/Endings/window/teleportListener" panels
name: "Back Area"
display_name: "Back Area"
panels {
  name: "PLANT"
  path: "Panels/General/entry_14"
  clue: "plant"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "TREE"
  path: "Panels/General/entry_15"
  clue: "tree"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "PAINTING"
  path: "Panels/General/entry_11"
  clue: "painting"
  answer: "art"
  symbols: "example"
}
panels {
  name: "TOWEL"
  path: "Panels/Towers/tower_2"
  clue: "towel"
  answer: "tower"
  symbols: "sparkles"
}
panels {
  name: "Top Landscape Top"
  path: "Panels/Kiwi Room/kiwi_1"
  clue: ""
  answer: "one"
  symbols: "question"
}
panels {
  name: "Top Landscape Right"
  path: "Panels/Kiwi Room/kiwi_2"
  clue: ""
  answer: "road"
  symbols: "question"
}
panels {
  name: "Top Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_3"
  clue: ""
  answer: "many"
  symbols: "question"
}
panels {
  name: "Top Landscape Left"
  path: "Panels/Kiwi Room/kiwi_4"
  clue: ""
  answer: "turns"
  symbols: "question"
}
panels {
  name: "Left Landscape Top"
  path: "Panels/Kiwi Room/kiwi_5"
  clue: ""
  answer: "find"
  symbols: "question"
}
panels {
  name: "Left Landscape Right"
  path: "Panels/Kiwi Room/kiwi_6"
  clue: ""
  answer: "keys"
  symbols: "question"
}
panels {
  name: "Left Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_7"
  clue: ""
  answer: "write"
  symbols: "question"
}
panels {
  name: "Left Landscape Left"
  path: "Panels/Kiwi Room/kiwi_8"
  clue: ""
  answer: "words"
  symbols: "question"
}
panels {
  name: "Right Landscape Top"
  path: "Panels/Kiwi Room/kiwi_9"
  clue: ""
  answer: "hear"
  symbols: "question"
  proxies { answer: "tell" path: "Panels/Kiwi Proxies/kiwi_9_proxy_1" }
}
panels {
  name: "Right Landscape Right"
  path: "Panels/Kiwi Room/kiwi_10"
  clue: ""
  answer: "lies"
  symbols: "question"
}
panels {
  name: "Right Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_11"
  clue: ""
  answer: "the"
  symbols: "question"
}
panels {
  name: "Right Landscape Left"
  path: "Panels/Kiwi Room/kiwi_12"
  clue: ""
  answer: "ears"
  symbols: "question"
  proxies { answer: "eyes" path: "Panels/Kiwi Proxies/kiwi_12_proxy_1" }
}
paintings {
  name: "SPIRAL"
  path: "Components/Paintings/spiral"
  enter_only: true
  orientation: "north"
  required_door { name: "Spiral Painting" }
  # TODO: Hint painting type
}
ports {
  name: "UNKEMPT"
  path: "Meshes/Blocks/Warps/worldport5"
  orientation: "north"
}
ports {
  name: "THREEDOORS"
  path: "Meshes/Blocks/Warps/worldport16"
  orientation: "south"
}
ports {
  name: "TOWER"
  path: "Components/Warps/worldport10"
  orientation: "south"
  required_door { name: "Tower Entrance" }
  # The reverse warp bypasses the door, so there needs to be two oneway connections.
}
ports {
  name: "TREE"
  path: "Meshes/Blocks/Warps/worldport17"
  orientation: "north"
}