# The following doors open after solving the puzzles on both sides of the door, # and thus they don't impact logic: # - Secret Doors/northwest_1 # - Secret Doors/northwest_5 # - Secret Doors/northeast_4 # - Secret Doors/northeast_3 # - Secret Doors/northeast_5 (assuming the adjacent door is vanilla) # - Secret Doors/northeast_8 # - Secret Doors/northeast_9 # - Secret Doors/northeast_15 # - Secret Doors/northeast_10 # - Secret Doors/northeast_11 # - Secret Doors/northwest_9 # - Secret Doors/northeast_2 # - Secret Doors/southwest_2 # - Secret Doors/southwest_3 # - Secret Doors/southwest_7 # - Secret Doors/southwest_8 # - Secret Doors/southwest_11 # - Secret Doors/southwest_19 # - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla) # - Secret Doors/southwest_15 # - Secret Doors/southwest_14 # - Secret Doors/southeast_2 doors { name: "Yellow Room Left Door" type: EVENT panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } } doors { name: "Yellow Room Right Door" type: EVENT panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } } doors { name: "Yellow Room Puzzles" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } panels { room: "Central Connected Area" name: "EWE" } panels { room: "Central Connected Area" name: "WILL" } panels { room: "Central Connected Area" name: "SHORE" } panels { room: "Central Connected Area" name: "GOT" } panels { room: "Central Connected Area" name: "LESS" } location_room: "Central Connected Area" } doors { name: "Northwest Corner Exit" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Northwest Corner Behind" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Missing 2 Blocker" type: EVENT panels { room: "Missing 1" name: "SING" } } doors { name: "Triplet Blocker" type: EVENT panels { room: "Missing 2" name: "MISS" } } doors { name: "Daisy Alcove" type: EVENT panels { room: "Central Connected Area" name: "DAY" } } doors { name: "Missing 3 Blocker" type: EVENT panels { room: "Triplet Room" name: "ICE" } panels { room: "Triplet Room" name: "FILM" } panels { room: "Triplet Room" name: "ICE FILM" } } doors { name: "Northwest 6" type: EVENT # This technically does impact logic. It connects four rooms (Yellow Left, # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star # Rooms and Northwest Room are needed to open it. panels { room: "Star Rooms" name: "BACK" } panels { room: "Northwest Room" name: "SEE" } panels { room: "Northwest Room" name: "ONES" } panels { room: "Northwest Room" name: "TIC" } panels { room: "Northwest Room" name: "RAT" } panels { room: "Northwest Room" name: "DATE" } panels { room: "Northwest Room" name: "DUG" } panels { room: "Northwest Room" name: "NONE" } panels { room: "Northwest Room" name: "HER" } panels { room: "Northwest Room" name: "DAM" } } doors { name: "Plaza Entrance Blocker" type: EVENT panels { room: "Plaza Entrance" name: "GEE" } } doors { name: "Southeast Room Circlet" type: EVENT panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } } doors { name: "Southeast Room 1" type: LOCATION_ONLY panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } location_room: "Directions Room" } doors { name: "Southeast Room 2" type: LOCATION_ONLY panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } location_room: "Directions Room" } doors { name: "Red Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "Blue Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "East Room 1 Entrance" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "PUNK" } panels { room: "Central Connected Area" name: "WILY" } panels { room: "Central Connected Area" name: "FUN (1)" } panels { room: "Central Connected Area" name: "DEUS" } panels { room: "Central Connected Area" name: "WIZ" } panels { room: "Central Connected Area" name: "HIM" } panels { room: "Central Connected Area" name: "WARD" } panels { room: "Central Connected Area" name: "CHIN" } panels { room: "Central Connected Area" name: "DING" } location_room: "Central Connected Area" location_name: "East Room 2" } doors { name: "East Room 1" type: LOCATION_ONLY panels { room: "East Room 1" name: "CHIN" } panels { room: "East Room 1" name: "HEAT" } panels { room: "East Room 1" name: "END" } panels { room: "East Room 1" name: "FLY" } panels { room: "East Room 1" name: "OUCH" } panels { room: "East Room 1" name: "HAG" } panels { room: "East Room 1" name: "TIN" } panels { room: "East Room 1" name: "RID" } panels { room: "East Room 1" name: "TUG" } location_room: "East Room 1" } doors { name: "Orange Alcove" type: EVENT panels { room: "Central Connected Area" name: "RANGE" } } doors { name: "Gray Alcove" type: EVENT panels { room: "Central Connected Area" name: "HAD" } panels { room: "Central Connected Area" name: "SOW" } panels { room: "Central Connected Area" name: "ARK" } panels { room: "Central Connected Area" name: "MET" } } doors { name: "Black Alcove" type: EVENT panels { room: "Star Rooms" name: "TURN" } panels { room: "Central Connected Area" name: "HAD" } panels { room: "Central Connected Area" name: "SOW" } panels { room: "Central Connected Area" name: "ARK" } panels { room: "Central Connected Area" name: "MET" } } doors { name: "Hero Room Entrance" type: LOCATION_ONLY panels { room: "Northeast Room 1" name: "HAT" } panels { room: "Northeast Room 1" name: "CON" } panels { room: "Northeast Room 1" name: "LEND" } panels { room: "Northeast Room 1" name: "ALE" } panels { room: "Northeast Room 1" name: "SIDE" } panels { room: "Northeast Room 1" name: "SIT" } panels { room: "Northeast Room 1" name: "ATE" } panels { room: "Northeast Room 1" name: "CAR" } panels { room: "Northeast Room 1" name: "SIR" } location_room: "Northeast Room 1" location_name: "Northeast Room 1" } doors { name: "Northeast Corner Behind" type: EVENT panels { room: "Northeast Room 1" name: "HAT" } panels { room: "Northeast Room 1" name: "CON" } panels { room: "Northeast Room 1" name: "LEND" } panels { room: "Northeast Room 1" name: "ALE" } panels { room: "Northeast Room 1"
name: "Back Area"
display_name: "Back Area"
panels {
  name: "PLANT"
  path: "Panels/General/entry_14"
  clue: "plant"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "TREE"
  path: "Panels/General/entry_15"
  clue: "tree"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "PAINTING"
  path: "Panels/General/entry_11"
  clue: "painting"
  answer: "art"
  symbols: "example"
}
panels {
  name: "TOWEL"
  path: "Panels/Towers/tower_2"
  clue: "towel"
  answer: "tower"
  symbols: "sparkles"
}
panels {
  name: "Top Landscape Top"
  path: "Panels/Kiwi Room/kiwi_1"
  clue: ""
  answer: "one"
  symbols: "question"
}
panels {
  name: "Top Landscape Right"
  path: "Panels/Kiwi Room/kiwi_2"
  clue: ""
  answer: "road"
  symbols: "question"
}
panels {
  name: "Top Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_3"
  clue: ""
  answer: "many"
  symbols: "question"
}
panels {
  name: "Top Landscape Left"
  path: "Panels/Kiwi Room/kiwi_4"
  clue: ""
  answer: "turns"
  symbols: "question"
}
panels {
  name: "Left Landscape Top"
  path: "Panels/Kiwi Room/kiwi_5"
  clue: ""
  answer: "find"
  symbols: "question"
}
panels {
  name: "Left Landscape Right"
  path: "Panels/Kiwi Room/kiwi_6"
  clue: ""
  answer: "keys"
  symbols: "question"
}
panels {
  name: "Left Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_7"
  clue: ""
  answer: "write"
  symbols: "question"
}
panels {
  name: "Left Landscape Left"
  path: "Panels/Kiwi Room/kiwi_8"
  clue: ""
  answer: "words"
  symbols: "question"
}
panels {
  name: "Right Landscape Top"
  path: "Panels/Kiwi Room/kiwi_9"
  clue: ""
  answer: "hear"
  symbols: "question"
  proxies { answer: "tell" path: "Panels/Kiwi Proxies/kiwi_9_proxy_1" }
}
panels {
  name: "Right Landscape Right"
  path: "Panels/Kiwi Room/kiwi_10"
  clue: ""
  answer: "lies"
  symbols: "question"
}
panels {
  name: "Right Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_11"
  clue: ""
  answer: "the"
  symbols: "question"
}
panels {
  name: "Right Landscape Left"
  path: "Panels/Kiwi Room/kiwi_12"
  clue: ""
  answer: "ears"
  symbols: "question"
  proxies { answer: "eyes" path: "Panels/Kiwi Proxies/kiwi_12_proxy_1" }
}
paintings {
  name: "SPIRAL"
  path: "Components/Paintings/spiral"
  enter_only: true
  orientation: "north"
  required_door { name: "Spiral Painting" }
  # TODO: Hint painting type
}
ports {
  name: "UNKEMPT"
  path: "Meshes/Blocks/Warps/worldport5"
  orientation: "north"
}
ports {
  name: "THREEDOORS"
  path: "Meshes/Blocks/Warps/worldport16"
  orientation: "south"
}
ports {
  name: "TOWER"
  path: "Components/Warps/worldport10"
  orientation: "south"
  required_door { name: "Tower Entrance" }
  # The reverse warp bypasses the door, so there needs to be two oneway connections.
}
ports {
  name: "TREE"
  path: "Meshes/Blocks/Warps/worldport17"
  orientation: "north"
}