#include "godot_processor.h" #include "human_processor.h" #include "structs.h" #include "validator.h" namespace com::fourisland::lingo2_archipelago { namespace { void Run(const std::string& mapdir, const std::string& repodir) { CollectedInfo info; ProcessHumanData(mapdir, info); ProcessGodotData(repodir, info); ValidateCollectedInfo(info); } } // namespace } // namespace com::fourisland::lingo2_archipelago int main(int argc, char** argv) { if (argc != 3) { std::cout << "Incorrect argument count." << std::endl; std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl; return 1; } std::string mapdir = argv[1]; std::string repodir = argv[2]; com::fourisland::lingo2_archipelago::Run(mapdir, repodir); return 0; } 42104cbf085455954313178d8433'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_great/metadata.txtpb
blob: b01faf7a6020ca48c133caa575f735d64124a267 (plain) (blame)
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display_name: "The Great"
# This can't be shuffled because it is tilted.
excluded_nodes: "Components/Paintings/u"
# This can't be shuffled because it is on the ground.
excluded_nodes: "Components/blare"
# This is the fake HI panel that used to be in the Control Center entrance. It
# is neither visible nor accessible.
excluded_nodes: "Panels/General/entry_4"