display_name: "Daedalus" # These paintings can't be shuffled because they are behind panels. excluded_nodes: "Components/Paintings/Group3/mouse" excluded_nodes: "Components/Paintings/Group3/bee" excluded_nodes: "Components/Paintings/Group3/coins1" excluded_nodes: "Components/Paintings/Group3/coins2" excluded_nodes: "Components/Paintings/Group3/coins3" excluded_nodes: "Components/Paintings/Group3/coins4" # These are all sideways, high up, hint paintings. Theoretically could be # exit only and rotated in-game, but not for now. excluded_nodes: "Components/Paintings/Group3/coins5" excluded_nodes: "Components/Paintings/Group3/coins6" excluded_nodes: "Components/Paintings/Group3/coins7" excluded_nodes: "Components/Paintings/Group3/coins8" # This panel is out of bounds and not intended to be solved. excluded_nodes: "Panels/Castle Entrance/castle_direction_4" # Let's ignore the second half of the rainbow painting for now. excluded_nodes: "Components/Paintings/Group1/rainbow2" # This panel is not accessible in vanilla because the door to it requires # solving the panel itself. excluded_nodes: "Panels/Entry/seal" # This is not real. excluded_nodes: "Panels/Entry/fake" ng Archipelago Multiworld
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path: root/data/maps/the_great/metadata.txtpb
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display_name: "The Great"
# This can't be shuffled because it is tilted.
excluded_nodes: "Components/Paintings/u"
# This can't be shuffled because it is on the ground.
excluded_nodes: "Components/blare"
# This is the fake HI panel that used to be in the Control Center entrance. It
# is neither visible nor accessible.
excluded_nodes: "Panels/General/entry_4"