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path: root/data/maps/the_great/doors.txtpb
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doors {
  name: "Digital Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_35"
  panels { room: "Main Area" name: "BORNE" }
  location_room: "Main Area"
}
doors {
  name: "Back Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_14"
  panels { room: "Main Area" name: "SMILE" }
  location_room: "Main Area"
}
doors {
  name: "Between Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_19"
  panels { room: "Main Area" name: "BYE" }
  location_room: "Main Area"
}
doors {
  name: "Near UC Painting Door"
  type: STANDARD
  receivers: "Components/Doors/entry_20"
  panels { room: "Main Area" name: "DO" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "SEE" }
  location_room: "Main Area"
}
doors {
  name: "Courtyard Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "CURT" }
  location_room: "Main Area"
}
doors {
  name: "West/East Divider"
  type: STANDARD
  receivers: "Components/Doors/where_3"
  receivers: "Components/Doors/where_2"
  receivers: "Components/Doors/where_1"
  panels { room: "Main Area" name: "INTRO" }
  location_room: "Main Area"
}
doors {
  name: "East/West Divider"
  type: LOCATION_ONLY
  panels { room: "West Side" name: "ERASE" }
  location_room: "West Side"
  location_name: "ERASE"
}
doors {
  name: "Control Center Purple Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/entry_23"
  control_center_color: "purple"
}
doors {
  name: "Control Center Gray Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/Gates/Gate"
  control_center_color: "gray"
}
doors {
  name: "Control Center Red Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/Gates/Gate"
  control_center_color: "red"
}
doors {
  name: "Daedalus Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_16"
  panels { room: "Daedalus Entrance" name: "MISSING" }
  location_room: "Daedalus Entrance"
}
doors {
  name: "Magnet Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_32"
  panels { room: "West Side" name: "TEACH" }
  location_room: "West Side"
}
doors {
  name: "Pillar Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_13"
  panels { room: "West Side" name: "RIGHT" }
  location_room: "West Side"
}
doors {
  name: "Jail Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_17"
  panels { room: "West Side" name: "RIGHT" }
}
doors {
  name: "Savory Painting"
  type: STANDARD
  #move_paintings { room: "West Side" name: "EXTRAVAGANT" }
  receivers: "Components/Paintings/unless/teleportListener"
  panels { room: "West Side" name: "SAVORY" }
  panels { room: "West Side" name: "FLAVORS" }
  location_room: "West Side"
}
doors {
  name: "Red Against Blue Gravestone"
  type: GRAVESTONE
  panels { room: "West Side" name: "TEACH" }
  panels { room: "Magnet Room" name: "AIRPLANE" }
  panels { room: "Magnet Room" name: "PILOT" }
  panels { room: "Magnet Room" name: "AUTHOR" }
  panels { room: "Magnet Room" name: "PEN" }
  panels { room: "Magnet Room" name: "HEAL" }
  panels { room: "Magnet Room" name: "CLEAN" }
  panels { room: "Magnet Room" name: "TRUCKER" }
  panels { room: "Magnet Room" name: "DOCTOR" }
  panels { room: "Magnet Room" name: "BARTENDER" }
  panels { room: "Magnet Room" name: "DIG" }
  panels { room: "Magnet Room" name: "TILL" }
  panels { room: "Magnet Room" name: "WRENCH" }
  panels { room: "Magnet Room" name: "SAW" }
  panels { room: "Magnet Room" name: "BLENDER" }
  location_room: "Magnet Room"
}
doors {
  name: "Hive Entrance"
  type: STANDARD
  receivers: "Components/Doors/amber_7"
  panels { room: "Hive Entrance" name: "LOST" }
  location_room: "Hive Entrance"
}
doors {
  name: "Colorful Entrance"
  type: STANDARD
  receivers: "Meshes/Blocks/Warps/teleport3"
  panels { room: "West Side" name: "RIGHT" }
  panels { room: "Pillar Room" name: "EYE" }
  panels { room: "Pillar Room" name: "HAVE" }
  panels { room: "Pillar Room" name: "FOUR" }
  panels { room: "Pillar Room" name: "CAUGHT" }
  panels { room: "Pillar Room" name: "TEN" }
  location_room: "Pillar Room"
  location_name: "Puzzles"
}
doors {
  name: "North Landscape Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/question_10"
  panels { room: "West Side" name: "RIGHT" }
  panels { room: "Pillar Room" name: "EYE" }
  panels { room: "Pillar Room" name: "HAVE" }
  panels { room: "Pillar Room" name: "FOUR" }
  panels { room: "Pillar Room" name: "CAUGHT" }
  panels { room: "Pillar Room" name: "TEN" }
}
doors {
  name: "Jail Mouth"
  type: EVENT
  panels { room: "Outside Jail" name: "GUT" }
  panels { room: "Outside Jail" name: "HAM" }
  panels { room: "Outside Jail" name: "MAIM" }
  panels { room: "Outside Jail" name: "WILT" }
}
doors {
  name: "Jail First Bowels"
  type: EVENT
  panels { room: "Jail Part 1" name: "DOPAMINE" }
  panels { room: "Jail Part 1" name: "PALINDROME" }
  panels { room: "Jail Part 1" name: "SUPERVILLAIN" }
  panels { room: "Jail Part 1" name: "PREVAILS" }
  panels { room: "Jail Part 1" name: "ENGRAVED" }
  panels { room: "Jail Part 1" name: "GLIDEPATH" }
  panels { room: "Jail Part 1" name: "DECATHLON" }
  panels { room: "Jail Part 1" name: "GRIEVES" }
  # Intentionally does not contain the throat panels.
}
doors {
  name: "Into The Mouth Gravestone"
  type: GRAVESTONE
  panels { room: "Outside Jail" name: "GUT" }
  panels { room: "Outside Jail" name: "HAM" }
  panels { room: "Outside Jail" name: "MAIM" }
  panels { room: "Outside Jail" name: "WILT" }
  panels { room: "Jail Part 1" name: "FLAP" }
  panels { room: "Jail Part 1" name: "LUCK" }
  panels { room: "Jail Part 1" name: "STICK" }
  panels { room: "Jail Part 1" name: "SNARE" }
  panels { room: "Jail Part 1" name: "DOPAMINE" }
  panels { room: "Jail Part 1" name: "PALINDROME" }
  panels { room: "Jail Part 1" name: "SUPERVILLAIN" }
  panels { room: "Jail Part 1" name: "PREVAILS" }
  panels { room: "Jail Part 1" name: "ENGRAVED" }
  panels { room: "Jail Part 1" name: "GLIDEPATH" }
  panels { room: "Jail Part 1" name: "DECATHLON" }
  panels { room: "Jail Part 1" name: "GRIEVES" }
  panels { room: "Jail Part 2" name: "DIGEST" }
  panels { room: "Jail Part 2" name: "JAUNDICE" }
  panels { room: "Jail Part 2" name: "NECROTIZE (1)" }
  panels { room: "Jail Part 2" name: "NECROTIZE (2)" }
  panels { room: "Jail Part 2" name: "TORMENTS" }
  panels { room: "Jail Part 2" name: "PILGRIM" }
  panels { room: "Jail Part 2" name: "GRIMACE" }
  panels { room: "Jail Part 2" name: "COMMENCE" }
  location_room: "Jail Part 2"
}
doors {
  name: "The Landscapes Gravestone"
  type: GRAVESTONE
  panels { room: "Back Area" name: "Top Landscape Top" }
  panels { room: "Back Area" name: "Top Landscape Right" }
  panels { room: "Back Area" name: "Top Landscape Bottom" }
  panels { room: "Back Area" name: "Top Landscape Left" }
  panels { room: "Back Area" name: "Left Landscape Top" }
  panels { room: "Back Area" name: "Left Landscape Right" }
  panels { room: "Back Area" name: "Left Landscape Bottom" }
  panels { room: "Back Area" name: "Left Landscape Left" }
  panels { room: "Back Area" name: "Right Landscape Top" }
  panels { room: "Back Area" name: "Right Landscape Right" }
  panels { room: "Back Area" name: "Right Landscape Bottom" }
  panels { room: "Back Area" name: "Right Landscape Left" }
  location_room: "Back Area"
}
doors {
  name: "Tower Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_25"
  double_letters: true
}
doors {
  name: "Maze Out/South Door"
  type: EVENT
  panels { room: "Maze Start" name: "OUT" }
}
doors {
  name: "Maze Out/Vestibule Door"
  type: EVENT
  panels { room: "Maze Start" name: "OUT" }
}
doors {
  name: "Maze South/Up Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Vestibule/In Door"
  type: EVENT
  panels { room: "Maze In Area" name: "IN" }
}
doors {
  name: "Maze Vestibule/Off Door"
  type: EVENT
  panels { room: "Maze South Area" name: "SOUTH" }
}
doors {
  name: "Maze In/Slice Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Slice/Smooth Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Slice/Wreck Door"
  type: EVENT
  panels { room: "Maze Slice Area" name: "SLICE" }
}
doors {
  name: "G Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Slice/Cold Door"
  type: EVENT
  panels { room: "Maze Cold Area" name: "COLD" }
}
doors {
  name: "Maze Cold/Moon Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Cold/Off Door"
  type: EVENT
  panels { room: "Maze Off Area" name: "OFF" }
}
doors {
  name: "Maze Off/Center Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Maze Off/Tower Door"
  type: EVENT
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "The Maze Gravestone"
  type: GRAVESTONE
  panels { room: "Main Area" name: "CURT" }
  panels { room: "Maze Start" name: "OUT" }
  panels { room: "Maze Center" name: "POOR" }
  panels { room: "Maze Center" name: "CHASE" }
  panels { room: "Maze Cold Area" name: "COLD" }
  panels { room: "Maze In Area" name: "IN" }
  panels { room: "Maze Moon Area" name: "MOON" }
  panels { room: "Maze Off Area" name: "OFF" }
  panels { room: "Maze Slice Area" name: "SLICE" }
  panels { room: "Maze Smooth Area" name: "SMOOTH" }
  panels { room: "Maze South Area" name: "SOUTH" }
  panels { room: "Maze Tower" name: "FEEL" }
  panels { room: "Maze Tower" name: "DECOMPOSE" }
  panels { room: "Maze Up Area" name: "UP" }
  panels { room: "Maze Wreck Area" name: "WRECK" }
  location_room: "Maze Slice Area"
}
doors {
  name: "Courtyard Side Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_15"
  panels { room: "Main Area" name: "CURT" }
  panels { room: "Maze Start" name: "OUT" }
  panels { room: "Maze Center" name: "POOR" }
  panels { room: "Maze Center" name: "CHASE" }
  panels { room: "Maze Cold Area" name: "COLD" }
  panels { room: "Maze In Area" name: "IN" }
  panels { room: "Maze Moon Area" name: "MOON" }
  panels { room: "Maze Off Area" name: "OFF" }
  panels { room: "Maze Slice Area" name: "SLICE" }
  panels { room: "Maze Smooth Area" name: "SMOOTH" }
  panels { room: "Maze South Area" name: "SOUTH" }
  panels { room: "Maze Tower" name: "FEEL" }
  panels { room: "Maze Tower" name: "DECOMPOSE" }
  panels { room: "Maze Up Area" name: "UP" }
  panels { room: "Maze Wreck Area" name: "WRECK" }
}
doors {
  name: "Question First Door"
  type: EVENT
  # This is a complete_at specifically because it might be possible for the
  # painting inside the next room to be shuffled into an exit, which would make
  # the panel in there usable for opening this door, which also has access
  # implications because it could be your only way into the main part of The
  # Great. The How and Who panels could also be sniped from the roof, but I'm
  # unsure whether that will be allowed in logic, and even if it is, you'd also
  # be able to enter the Question Room the normal way if you have roof access.
  # The When panel could also be accessible early if the painting in there is
  # shuffled as an exit, but again, the first Question Room would then also
  # necessarily be in logic. Thus, for simplicity, we are only going to specify
  # the What and How panels.
  panels { room: "Question Room What" name: "QUESTION" answer: "why" }
  panels { room: "Question Room What" name: "QUESTION" answer: "who" }
  panels { room: "Question Room What" name: "QUESTION" answer: "where" }
  panels { room: "Question Room What" name: "QUESTION" answer: "how" }
  panels { room: "Question Room What" name: "QUESTION" answer: "what" }
  panels { room: "Question Room What" name: "QUESTION" answer: "when" }
  panels { room: "Question Room How" name: "QUESTION" answer: "how" }
  panels { room: "Question Room How" name: "QUESTION" answer: "who" }
  panels { room: "Question Room How" name: "QUESTION" answer: "why" }
  panels { room: "Question Room How" name: "QUESTION" answer: "what" }
  panels { room: "Question Room How" name: "QUESTION" answer: "when" }
  panels { room: "Question Room How" name: "QUESTION" answer: "where" }
  complete_at: 1
}
doors {
  name: "Question Who Door"
  type: EVENT
  # In-game, this is a complete_at: 3 over all of the question panels. However,
  # since there's only four in total, and one of them is behind this door, this
  # is essentially equivalent to exactly the three panels outside of this room.
  # While the panel in here is technically visible from the roof, I'm not
  # currently considering that to be in logic. It would be messy, and if you
  # had roof access you could get into the How room through the hole in the
  # ceiling anyway.
  panels { room: "Question Room What" name: "QUESTION" }
  panels { room: "Question Room How" name: "QUESTION" }
  panels { room: "Question Room When" name: "QUESTION" }
}
doors {
  name: "Question Why Door"
  type: EVENT
  panels { room: "Question Room What" name: "QUESTION" }
  panels { room: "Question Room How" name: "QUESTION" }
  panels { room: "Question Room When" name: "QUESTION" }
  panels { room: "Question Room Who" name: "QUESTION" }
}
doors {
  name: "Big Y"
  type: STANDARD
  receivers: "Components/Doors/question_3"
  receivers: "Components/Doors/question_12"
  panels { room: "Question Room What" name: "QUESTION" answer: "why" }
  panels { room: "Question Room How" name: "QUESTION" answer: "why" }
  panels { room: "Question Room When" name: "QUESTION" answer: "why" }
  panels { room: "Question Room Who" name: "QUESTION" answer: "why" }
  location_room: "Question Room Who"
  location_name: "Whys"
}
doors {
  name: "Talented Entrance"
  type: STANDARD
  receivers: "Components/Doors/question_8"
  panels { room: "Under Question Room" name: "QUESTION" answer: "where" }
  location_room: "Under Question Room"
}
doors {
  name: "Question Room Back Door"
  type: STANDARD
  receivers: "Components/Doors/question_11"
  panels { room: "Behind Question Area" name: "YEW" answer: "ewe" }
  location_room: "Behind Question Area"
}
doors {
  name: "Invisible Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_36"
  panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" }
  panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" }
  location_room: "Back Area"
  location_name: "Landscapes Room Alternate Answers"
}
doors {
  name: "Nature Room Door"
  type: STANDARD
  receivers: "Components/Doors/entry_34"
  panels { room: "North Landscape" name: "INSIDE" }
  location_room: "North Landscape"
}
doors {
  name: "Nature Room Panels"
  type: LOCATION_ONLY
  panels { room: "Nature Room" name: "SEVERE" }
  panels { room: "Nature Room" name: "FOOT" }
  panels { room: "Nature Room" name: "PAUSES" }
  panels { room: "Nature Room" name: "ABOVE" }
  location_room: "Nature Room"
}
doors {
  name: "Building Building Gravestone"
  type: GRAVESTONE
  panels { room: "Whole Room" name: "VAULT" }
  panels { room: "Whole Room" name: "STALL" }
  panels { room: "Whole Room" name: "OFFICE" }
  panels { room: "Whole Room" name: "RAFTER" }
  panels { room: "Whole Room" name: "REGISTER" }
  panels { room: "Whole Room" name: "SHELF" }
  panels { room: "Whole Room" name: "BEDROOM" }
  panels { room: "Whole Room" name: "BATHROOM" }
  panels { room: "Whole Room" name: "PHARMACY" }
  panels { room: "Whole Room" name: "LOBBY" }
  panels { room: "Whole Room" name: "CAFETERIA" }
  panels { room: "Whole Room" name: "ROOM" }
  panels { room: "Whole Room" name: "BLEACHER" }
  panels { room: "Whole Room" name: "MACHINE" }
  panels { room: "Whole Room" name: "LINE" }
  panels { room: "Whole Room" name: "CONCESSIONS" }
  panels { room: "Whole Room" name: "WALL" }
  panels { room: "Whole Room" name: "GATE" }
  panels { room: "Whole Room" name: "HOME (1)" }
  panels { room: "Whole Room" name: "HOME (2)" }
  panels { room: "Whole Room" name: "DICE" }
  panels { room: "Whole Room" name: "MOAT" }
  panels { room: "Whole Room" name: "CHIPS" }
  panels { room: "Whole Room" name: "TOWER" }
  location_room: "Whole Room"
}
doors {
  name: "Lavender Cube"
  type: EVENT
  receivers: "Components/Doors/entry_28"
  panels {
    map: "the_ancient"
    room: "Inside"
    name: "COLOR"
  }
}
doors {
  name: "Zero Entrance"
  type: EVENT
  panels { room: "Zero Room" name: "SHIFT" }
  panels { room: "Zero Room" name: "MIDDLE" }
}
doors {
  name: "Zero Room Panels"
  type: LOCATION_ONLY
  panels { room: "Zero Room" name: "SHIFT" }
  panels { room: "Zero Room" name: "MIDDLE" }
  panels { room: "Zero Room" name: "HERO" }
  panels { room: "Zero Room" name: "MANY" }
  panels { room: "Zero Room" name: "REMAINING" }
  location_room: "Zero Room"
}
doors {
  name: "Spiral Painting"
  type: STANDARD
  receivers: "Components/Doors/entry_33"
  panels { room: "Back Area" name: "PAINTING" }
  location_room: "Back Area"
}
doors {
  name: "Cyan Doors"
  type: EVENT
  receivers: "Panels/General/entry_7/teleportListener"
  double_letters: true
}
doors {
  name: "Partial Entrance"
  type: EVENT
  panels { room: "West Side" name: "CLUE" }
}
#n1320'>1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Red Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Yellow Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Green Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Gray Color Door"
}
connections {
  from_room: "Rainbow Color Backside"
  to_room: "Rainbow Color Doors"
  oneway: true
}
connections {
  from_room: "Yellow Color Backside"
  to_room: "Yellow Color Door"
  oneway: true
}
connections {
  from_room: "Gray Color Backside"
  to_room: "Gray Color Door"
  oneway: true
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Outside Hedges"
  to_room: "Green Color Door"
  oneway: true
}
connections {
  from_room: "Computer Room Seal"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Outside Hedges"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Eye Temple 2F"
  to_room: "Eye Temple 1F"
  oneway: true
}
connections {
  from_room: "Eye Temple 2F Side"
  to_room: "Eye Temple 1F Side"
  oneway: true
}
connections {
  from_room: "I2 Room"
  to_room: "Eye Temple 1F"
  oneway: true
}
connections {
  from_room: "West Spire"
  to_room: "Purple Room South"
  oneway: true
}
connections {
  from_room: "Blue Hallway Cut Side"
  to_room: "Blue Hallway"
  oneway: true
}
connections {
  from_room: "West Castle Area"
  to_room: "Outside Snake Room"
  oneway: true
}
connections {
  from_room: "Amber North 2"
  to_room: "Outside Snake Room"
  oneway: true
}
connections {
  from_room: "Z2 Room"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Blue Hallway Tall Side"
  to_room: "Blue Hallway"
  oneway: true
}
connections {
  from_room: "Blue Hallway Tall Side"
  to_room: "Outside House"
  oneway: true
}
connections {
  from_room: "Outside House"
  to_room: "Blue Hallway Tall Side"
  door { name: "House Side Door" }
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Godot Room"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Roof"
  to_room: "Moat"
  oneway: true
}
connections {
  from_room: "Ending"
  to_room: "Roof"
  oneway: true
}
connections {
  from_room: "Purple Room South"
  to_room: "Flip Painting Hidden Panel"
  oneway: true
}
connections {
  from_room: "Flip Painting Destination"
  to_room: "Flip Painting Hidden Panel"
  oneway: true
}
connections {
  from_room: "Pains Room"
  to_room: "Purple Room South"
  oneway: true
}
connections {
  from_room: "Starting Room"
  to_room: "Purple Room South"
  door { name: "Starting Room North Wall Center Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Welcome Back Exit"
  door { name: "Starting Room West Wall South Door" }
}
connections {
  from_room: "Welcome Back Area"
  to_room: "West Spire"
  door { name: "Welcome Back Secret Door" }
}
connections {
  from_room: "Welcome Back Area"
  to_room: "Welcome Back Exit"
  door { name: "Welcome Back Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Entry Shortcut"
  door { name: "Starting Room West Wall Center Door" }
}
connections {
  from_room: "Entry Shortcut"
  to_room: "West Spire"
  door { name: "Entry Shortcut Secret Exit" }
}
connections {
  from_room: "Starting Room"
  to_room: "West Spire"
  door { name: "Starting Room West Wall North Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Nursery"
  door { name: "Starting Room East Wall Center Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Rainbow Color Backside"
  door { name: "Starting Room East Wall North Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Number Paintings Area"
  door { name: "Starting Room North Wall West Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Yellow Color Door"
  door { name: "Starting Room North Wall East Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Gallery Entrance"
  door { name: "Starting Room South Wall East Door" }
}
connections {
  from_room: "Outside Eye Temple"
  to_room: "Eye Temple 1F"
  door { name: "Temple of the Eyes Entrance" }
}
connections {
  from_room: "Eye Painting"
  to_room: "Starting Room"
  door { name: "Starting Room South Wall West Door" }
}
connections {
  from_room: "Eye Painting"
  to_room: "Outside Eye Temple"
  door { name: "Eye Painting Exit" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Number Paintings Area"
  door { name: "Near Pyramid Gate" }
}
connections {
  from_room: "Black Hex"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Black Hexes Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Splintering Exit Left Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Amber North 2"
  door { name: "Splintering Exit Right Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "After Bee Room"
  door { name: "Z2 Room Back Exit" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Z2 Prize"
  door { name: "Z2 Prize" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Coin Tower"
  door { name: "Coin Tower Part 1" }
}
connections {
  from_room: "Coin Tower"
  to_room: "Purple Smiley"
  door { name: "Coin Tower Part 2" }
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Purple Room South"
  door { name: "Purple SE Vestibule" }
}
connections {
  from_room: "Purple NW Vestibule"
  to_room: "Outside House"
  door { name: "Purple NW Vestibule" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple NW Vestibule"
  door { name: "Purple West Area North Door" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple SW Vestibule"
  door { name: "Purple West Area South Door" }
}
connections {
  from_room: "Purple SW Vestibule"
  to_room: "Godot Room"
  door { name: "Godot Room Entrance" }
}
connections {
  from_room: "Godot Room"
  to_room: "Purple NW Vestibule"
  door { name: "Godot Room Exit" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Outside House"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Purple NW Vestibule"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Godot Room"
  to_room: "Purple Room West"
  door { name: "Purple West Area West Door" }
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Purple Room East"
  door { name: "Purple East Area South Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Purple Room East"
  door { name: "Purple East Area North Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Purple Room"
  door { name: "Purple Room North Entrance" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple Room"
  door { name: "Purple Room West Entrance" }
}
connections {
  from_room: "Purple Room East"
  to_room: "Purple Room"
  door { name: "Purple Room East Entrance" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Purple Room"
  door { name: "Purple Room South Entrance" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Purple SW Vestibule"
  door { name: "Purple SW Vestibule" }
}
connections {
  from_room: "Hedges"
  to_room: "Hedges Tower"
  door { name: "Hedges Tower" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Rainbow Color Doors"
  door { name: "Near Flip Painting Door" }
}
connections {
  from_room: "Flip Painting Destination"
  to_room: "Rainbow Color Backside"
  door { name: "Near Flip Painting Door" }
  oneway: true
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Hotel"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Snake Room"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Salt Room"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Moat"
  to_room: "Blue Room"
  door { name: "Blue Room Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "O2 Prize"
  door { name: "O2 Prize" }
}
connections {
  from_room: "O2 Room"
  to_room: "Blue Smiley"
  door { name: "Blue Smiley Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "Composite Room NE"
  door { name: "Composite Room NE Entrance" }
}
connections {
  from_room: "Composite Room NE"
  to_room: "Composite Room S"
  door { name: "Composite Room East Door" }
}
connections {
  from_room: "Composite Room NE"
  to_room: "Composite Room NW"
  door { name: "Composite Room North Door" }
}
connections {
  from_room: "Composite Room S"
  to_room: "Composite Room NW"
  door { name: "Composite Room West Door" }
}
connections {
  from_room: "Red Color Door"
  to_room: "Composite Room NW"
  door { name: "Composite Room NW Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "Blue Hallway"
  door { name: "O2 Room Back Door" }
}
connections {
  from_room: "O2 Room"
  to_room: "Unkempt Entrance"
  door { name: "Control Center Orange Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "F2 Prize"
  door { name: "F2 Prize" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "F2 Room"
  door { name: "F2 Room Entrance" }
}
connections {
  from_room: "Globe Room"
  to_room: "White Hallway From Entry"
  door { name: "White Hallway From Entry" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "Purple Hallway From Great"
  door { name: "Purple Hallway From Great" }
}
connections {
  from_room: "F2 Room"
  to_room: "Blue Hallway"
  door { name: "F2 Room Back Right Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "Outside Salt Room"
  door { name: "F2 Room Back Left Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "Red Color Door"
  door { name: "F2 Room Back Middle Door" }
  oneway: true
  # This is the red backside, which has nothing in it. Maybe could be its own
  # region at some point.
}
connections {
  from_room: "U2 Room"
  to_room: "U2 Prize"
  door { name: "U2 Prize" }
}
connections {
  from_room: "U2 Room"
  to_room: "Maze Paintings Area"
  door { name: "U2 Room Shortcut" }
}
connections {
  from_room: "Maze Paintings Area"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Foyer Door" }
}
connections {
  from_room: "Outside House"
  to_room: "House"
  door { name: "House Entrance" }
}
connections {
  from_room: "U2 Room"
  to_room: "Purple SE Vestibule"
  door { name: "U2 Room Back Right Door" }
}
connections {
  from_room: "U2 Room"
  to_room: "Purple Room East"
  door { name: "U2 Room Back Door" }
}
connections {
  from_room: "Maze"
  to_room: "U2 Room"
  door { name: "U2 Room Entrance" }
}
connections {
  from_room: "Outside Magic Room"
  to_room: "Magic Room"
  door { name: "Magic Room Entrance" }
}
connections {
  from_room: "Maze"
  to_room: "Outside Magic Room"
  door { name: "Maze East Door" }
}
connections {
  from_room: "Maze"
  to_room: "Outside House"
  door { name: "Maze North Door" }
}
connections {
  from_room: "Maze"
  to_room: "Maze Paintings Area"
  door { name: "Maze South Door" }
}
connections {
  from_room: "Wonderland"
  to_room: "Black Hex"
  door { name: "Wonderland Right Door" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Pyramid Entry"
  door { name: "Pyramid Entrance" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Black Hex"
  door { name: "Z2 Room Southwest Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Number Paintings Area"
  door { name: "Z2 Room Northwest Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Rainbow Color Doors"
  door { name: "Z2 Room Northeast Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Orange Room Hallway"
  door { name: "Z2 Room Southeast Door" }
}
connections {
  from_room: "Orange Room Hallway"
  to_room: "Orange Room"
  door { name: "Z2 Room Southeast Door" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "Orange Room"
  door { name: "Orange Room Entrance" }
}
connections {
  from_room: "Outside Hedges"
  to_room: "Hedges"
  door { name: "Hedges Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Castle Area"
  door { name: "Amber South Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Amber North 2"
  door { name: "Amber North Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Castle Area"
  door { name: "Amber East Doors" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Pains Room"
  door { name: "Pains Room Divider" }
}
connections {
  from_room: "Purple Room South"
  to_room: "West Spire"
  door { name: "Planet Room Divider" }
}
connections {
  from_room: "Snake Room"
  to_room: "Outside Snake Room"
  door { name: "Snake Room Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Spire"
  door { name: "Checkered Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "J2 Vestibule"
  door { name: "J2 Door 1" }
}
connections {
  from_room: "J2 Vestibule"
  to_room: "J2 Room"
  door { name: "J2 Door 2" }
}
connections {
  from_room: "Wonderland"
  to_room: "Number Paintings Area"
  door { name: "Wonderland Left Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Bee Room Obverse"
  door { name: "Bee Room Entrance" }
}
connections {
  from_room: "Outside House"
  to_room: "Intense Room"
  door { name: "Intense Room Entrance" }
}
connections {
  from_room: "Intense Room"
  to_room: "D2 Room"
  door { name: "D2 Room" }
}
connections {
  from_room: "Bee Room Obverse"
  to_room: "After Bee Room"
  door { name: "Bee Room Back Door" }
}
connections {
  from_room: "Outside Hedges"
  to_room: "Green Color Door"
  door { name: "Gourd Door" }
}
connections {
  from_room: "Roof"
  to_room: "Castle"
  door { name: "Castle Drawbridge" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Roof"
  door { name: "Roof Access" }
}
connections {
  from_room: "Roof"
  to_room: "Rainbow Color Doors"
  oneway: true
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Pairs Room"
  door { name: "Pairs Room North And South Doors" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Pairs Room"
  door { name: "Pairs Room West Door" }
}
connections {
  from_room: "West Spire"
  to_room: "Pairs Room"
  door { name: "Pairs Room East Door" }
}
connections {
  from_room: "Outside Salt Room"
  to_room: "Salt Room"
  door { name: "Salt Room Entrance" }
}
connections {
  from_room: "Tree Entrance"
  to_room: "Rainbow Start"
  door { name: "Rainbow Rooms Entrance" }
}
connections {
  from_room: "Rainbow Start"
  to_room: "Rainbow Red"
  door { name: "Red Rainbow Room" }
}
connections {
  from_room: "Rainbow Red"
  to_room: "Rainbow Orange"
  door { name: "Orange Rainbow Room" }
}
connections {
  from_room: "Rainbow Orange"
  to_room: "Rainbow Yellow"
  door { name: "Yellow Rainbow Room" }
}
connections {
  from_room: "Rainbow Yellow"
  to_room: "Rainbow Green"
  door { name: "Green Rainbow Room" }
}
connections {
  from_room: "Rainbow Green"
  to_room: "Rainbow Blue"
  door { name: "Blue Rainbow Room" }
}
connections {
  from_room: "Rainbow Blue"
  to_room: "Rainbow Purple"
  door { name: "Purple Rainbow Room" }
}
connections {
  from_room: "Rainbow Purple"
  to_room: "Rainbow Cyan"
  door { name: "Cyan Rainbow Room" }
}
connections {
  from_room: "Rainbow Cyan"
  to_room: "Brown Smiley"
  door { name: "Brown Rainbow Room" }
}
connections {
  from_room: "Red Color Door"
  to_room: "Pepper Room"
  door { name: "Pepper Room Entrance" }
}
connections {
  from_room: "Outside Hotel"
  to_room: "Hotel"
  door { name: "Hotel Entrance" }
}
connections {
  from_room: "Salt Room"
  to_room: "Seasoning Room"
  door { name: "Seasoning Doors" }
}
connections {
  from_room: "Pepper Room"
  to_room: "Seasoning Room"
  door { name: "Seasoning Doors" }
}
connections {
  from_room: "Brown Smiley"
  to_room: "Bow Side"
  door { name: "Bow Side" }
}
connections {
  from_room: "Bow Side"
  to_room: "Rainbow End"
  door { name: "Gold Ending Blockers" }
}
connections {
  from_room: "Rain Side"
  to_room: "Rainbow End"
  door { name: "Gold Ending Blockers" }
}
connections {
  from_room: "Brown Smiley"
  to_room: "Outside Orange Room"
  door { name: "Brown Smiley Shortcut" }
}
connections {
  from_room: "Blue Smiley"
  to_room: "Outside Red Room"
  door { name: "Blue Smiley Exit To Red" }
}
connections {
  from_room: "Blue Smiley"
  to_room: "Blue Smiley Annex"
  door { name: "Blue Smiley Annex" }
}
connections {
  from_room: "Purple Smiley"
  to_room: "Blue Hallway"
  door { name: "Purple Smiley Exit To Hallway" }
}
connections {
  from_room: "Purple Smiley"
  to_room: "Blue Hallway Tall Side"
  door { name: "Purple Smiley Exit To Cream Hex" }
}
connections {
  from_room: "Hedges"
  to_room: "Yellow Smiley Annex"
  door { name: "Yellow Smiley Annex" }
}
connections {
  from_room: "Hedges"
  to_room: "Outside Hedges"
  door { name: "Yellow Smiley Door" }
}
connections {
  from_room: "Green Smiley"
  to_room: "Red Color Door"
  door { name: "Green Smiley" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Orange Smiley Exit" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "F Keyholder"
  door { name: "F Keyholder Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Flip Painting"
  door { name: "Flip Painting Blocker" }
}
connections {
  from_room: "Number Paintings Area"
  to_room: "Red Smiley"
  door { name: "Red Smiley Entrance" }
}
connections {
  from_room: "Number Paintings Area"
  to_room: "Red Smiley"
  door { name: "Red Smiley" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Tree Entrance"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Yellow Color Backside"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Maze Paintings Area"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Cyan Room"
  door { name: "Cyan Room Entrance" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Green Room"
  door { name: "Green Room Entrance" }
}
connections {
  from_room: "Blue Hallway"
  to_room: "Blue Hallway Cut Side"
  door { name: "Blue Hallway South Divider" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "Blue Hallway Cut Side"
  door { name: "Near Sweet Brown Door" }
}
connections {
  from_room: "Outside Red Room"
  to_room: "Red Room"
  door { name: "Red Room Entrance" }
}
connections {
  from_room: "Blue Hallway Cut Side"
  to_room: "Outside Red Room"
  door { name: "Blue Hallway To Red Room" }
}
connections {
  from_room: "Blue Hallway"
  to_room: "Blue Hallway Tall Side"
  door { name: "Blue Hallway North Divider" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Blue Hallway Tall Side"
  door { name: "Near Yellow Room Door" }
}
connections {
  from_room: "Outside House"
  to_room: "House Entrance"
  door { name: "House Side Door" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Yellow Room"
  door { name: "Yellow Room Entrance" }
}
connections {
  from_room: "Gray Color Door"
  to_room: "Dark Light Room"
  door { name: "Dark Light Room Entrance" }
}
connections {
  from_room: "Dark Light Exit"
  to_room: "Gray Color Backside"
  door { name: "Dark Light Room Exit" }
}
connections {
  from_room: "Dark Light Room"
  to_room: "Dark Light Exit"
  door { name: "Dark Light Room Divider" }
}
connections {
  from_room: "Gray Color Backside"
  to_room: "Sweet Foyer"
  door { name: "Near Sweet Blue Door" }
}
connections {
  from_room: "Gray Color Backside"
  to_room: "South Castle Area"
  door { name: "South Castle Area Back Door" }
}
connections {
  from_room: "Gray Color Door"
  to_room: "South Castle Area"
  door { name: "South Castle Area Entrance" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Plum Room"
  door { name: "Plum Room Entrance" }
}
connections {
  from_room: "Plum Room"
  to_room: "North Castle Area"
  door { name: "Plum Room Exit" }
}
connections {
  from_room: "Plum Room"
  to_room: "D Keyholder"
  door { name: "D Keyholder Blocker" }
}
connections {
  from_room: "Quiet Entrance"
  to_room: "Purple SW Vestibule"
  door { name: "Planet Room Secret Door" }
}
connections {
  from_room: "Quiet Entrance"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Color Doorway" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Color Backside" }
  oneway: true
}
connections {
  from_room: "Pumpkin Entrance"
  to_room: "Pumpkin Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Pumpkin Entrance"
  to_room: "Outside Orange Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Pumpkin Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Pumpkin Entrance"
  door { name: "Pumpkin Door" }
}
connections {
  from_room: "Computer Room Seal"
  to_room: "Outside Eye Temple"
  door { name: "Computer Room Exit" }
}
connections {
  from_room: "Computer Room"
  to_room: "Computer Room Seal"
  door { name: "Computer Room Interior Door" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "C Keyholder"
  door { name: "C Keyholder Blocker" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Computer Room"
  door { name: "Computer Room Entrance" }
}
connections {
  from_room: "Computer Room"
  to_room: "Tree Entrance"
  door { name: "Computer Room Back Door" }
}
connections {
  from_room: "Outside Book Room"
  to_room: "Book Room"
  door { name: "Book Room Entrance" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Book Room"
  door { name: "Globe Room East Door" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Salt Room"
  door { name: "Globe Room West Door" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Magic Room"
  door { name: "Globe Room South Door" }
}
connections {
  from_room: "Book Room"
  to_room: "Outside Eye Temple"
  door { name: "Book Room Exit" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Eye Temple"
  door { name: "Sticks And Stones Door" }
}
connections {
  from_room: "Castle"
  to_room: "Wisdom Panel"
  door { name: "Castle Numbers Puzzle" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Wisdom Panel"
  door { name: "Castle Numbers Puzzle" }
}
connections {
  from_room: "Black Hex"
  to_room: "Zoo N"
  door { name: "Zoo West Entrance" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Zoo E"
  door { name: "Zoo East Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Zoo SE"
  door { name: "Zoo South Entrance" }
}
connections {
  from_room: "Zoo NE"
  to_room: "Zoo N"
  door { name: "Zoo Proxy North Door" }
}
connections {
  from_room: "Zoo E"
  to_room: "Zoo NE"
  door { name: "Zoo East Room" }
}
connections {
  from_room: "Zoo Center"
  to_room: "Zoo N"
  oneway: true
}
connections {
  from_room: "Zoo S"
  to_room: "Zoo Center"
  door { name: "Zoo Prize Door" }
}
connections {
  from_room: "Zoo SE"
  to_room: "Zoo S"
  door { name: "Zoo Proxy South Door" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Zoo N"
  door { name: "Zoo North Entrance" }
}
connections {
  from_room: "Castle"
  to_room: "Ending"
  door { name: "Castle Throne" }
  oneway: true
}
connections {
  from {
    painting {
      room: "North Castle Area"
      name: "RELIC2"
    }
  }
  to {
    painting {
      room: "Green Smiley"
      name: "RELIC"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Rainbow Color Doors"
      name: "ACHES2"
    }
  }
  to {
    painting {
      room: "Outside Hedges"
      name: "ACHES"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Purple Room South"
      name: "PLANET"
    }
  }
  to {
    painting {
      room: "Quiet Entrance"
      name: "PLANET2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Moat"
      name: "CASTLE"
    }
  }
  to {
    painting {
      room: "Outside House"
      name: "CASTLE2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Purple SW Vestibule"
      name: "PAINS2"
    }
  }
  to {
    painting {
      room: "Pains Room"
      name: "PAINS"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Flip Painting"
      name: "FLIP2"
    }
  }
  to {
    painting {
      room: "Flip Painting Destination"
      name: "FLIP"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "WON"
    }
  }
  to {
    painting {
      room: "West Castle Area"
      name: "WON2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "TOO"
    }
  }
  to {
    painting {
      room: "Outside Snake Room"
      name: "TOO2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "3"
    }
  }
  to {
    painting {
      room: "Sweet Foyer"
      name: "4"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Outside Snake Room"
      name: "SNAKE"
    }
  }
  to {
    painting {
      room: "Snake Room"
      name: "SNAKE2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Bee Room Obverse"
      name: "BEE2"
    }
  }
  to {
    painting {
      room: "Bee Room Reverse"
      name: "BEE3"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Bee Room Reverse"
      name: "BUTTERFLY2"
    }
  }
  to {
    painting {
      room: "Bee Room Obverse"
      name: "BUTTERFLY"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Yellow Color Door"
      name: "EYEREDSTART"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDTOEXITMAIN1"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDTOEXITMAIN4"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDEXITPILLAR1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDTOEXITMAIN5"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDEXITMAIN4"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOSIDE1"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDSIDE1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOEXITMAIN2"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDTOEXITMAIN3"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDTOBACKSIDE1"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDTOBACKSIDE2"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDTOBACKSIDE4"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDEXITTOP1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOBACKSIDE3"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOBACKSIDE5"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDEXITPILLAR2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDEXITMAIN3"
    }
  }
  to {
    painting {
      room: "I2 Room"
      name: "EYEREDEXITMAIN2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR1"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDEXITPILLAR1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR2"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDEXITPILLAR2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR3"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOTOP1"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDEXITTOP1"
    }
  }
  oneway: true
}
connections {
  from_room: "Pyramid Entry"
  to_room: "Pyramid 3"
  door { name: "Pyramid 3 Door" }
}
connections {
  from_room: "Pyramid 3"
  to_room: "Pyramid 6"
  door { name: "Pyramid 6 Door" }
}
connections {
  from_room: "Pyramid 6"
  to_room: "Pyramid 8"
  door { name: "Pyramid 8 Left Door" }
}
connections {
  from_room: "Pyramid 7"
  to_room: "Pyramid 8"
  door { name: "Pyramid 8 Bottom Door" }
}
connections {
  from_room: "Pyramid Entry"
  to_room: "Pyramid 7"
  door { name: "Pyramid 7 Door" }
}
connections {
  from_room: "Pyramid 7"
  to_room: "Pyramid 4"
  door { name: "Pyramid 4 Door" }
}
connections {
  from_room: "Pyramid 4"
  to_room: "Pyramid 5"
  door { name: "Pyramid 5 Door" }
}
connections {
  from_room: "Pyramid 5"
  to_room: "Pyramid Second Floor"
  door { name: "Pyramid Second Floor Door" }
}
connections {
  from_room: "Pyramid Second Floor"
  to_room: "Pyramid Top"
  door { name: "Pyramid Third Floor Door" }
}
connections {
  from_room: "Roof"
  to_room: "After Bee Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Amber North 2"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Black Hex"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Blue Hallway Tall Side"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Blue Hallway"
  oneway: true
  roof_access: true
}
# Blue Hallway Cut Side is inside.
connections {
  from_room: "Roof"
  to_room: "Eye Painting"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Globe Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Gray Color Door"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Green Color Door"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Green Smiley"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Hedges"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Maze Paintings Area"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Maze"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "North Castle Area"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Number Paintings Area"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Orange Room Hallway"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Book Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Eye Temple"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Hedges"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Hotel"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside House"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Magic Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Orange Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Pyramid"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Red Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Salt Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Outside Snake Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Post Orange Smiley Three Way"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Purple NW Vestibule"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Purple Room East"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Purple Room South"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Purple Room West"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Purple SE Vestibule"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Pyramid Second Floor"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Pyramid Top"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Quiet Entrance"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Red Color Door"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "South Castle Area"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Starting Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Sweet Foyer"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Tree Entrance"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "West Castle Area"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "West Spire"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Yellow Color Door"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Z2 Room"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo Center"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo E"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo N"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo NE"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo S"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "Zoo SE"
  oneway: true
  roof_access: true
}
connections {
  from_room: "Roof"
  to_room: "F Keyholder"
  oneway: true
  roof_access: true
}