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path: root/data/maps/the_great/connections.txtpb
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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */
.highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */
.highlight .na { color: #336699 } /* Name.Attribute */
.highlight .nb { color: #003388 } /* Name.Builtin */
.highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */
.highlight .no { color: #003366; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555555 } /* Name.Decorator */
.highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */
.highlight .nl { color: #336699; font-style: italic } /* Name.Label */
.highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */
.highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #336699 } /* Name.Variable */
.highlight .ow { color: #008800 } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */
.highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */
.highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */
.highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */
.highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
require "active_support/core_ext/integer/time"

Rails.application.configure do
  # Settings specified here will take precedence over those in config/application.rb.

  # In the development environment your application's code is reloaded any time
  # it changes. This slows down response time but is perfect for development
  # since you don't have to restart the web server when you make code changes.
  config.cache_classes = false

  # Do not eager load code on boot.
  config.eager_load = false

  # Show full error reports.
connections {
  from_room: "Main Area"
  to_room: "East Landscape"
}
connections {
  from_room: "Main Area"
  to_room: "West Side"
  door { name: "West/East Divider" }
}
connections {
  from_room: "West Side"
  to_room: "Main Area"
  door { name: "East/West Divider" }
}
connections {
  from_room: "East Landscape"
  to_room: "Purple Room"
  door { name: "Control Center Purple Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Salmon Room"
  door { name: "Between Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Gray Door" }
}
connections {
  from_room: "West Side"
  to_room: "Jubilant Entrance"
  door { name: "Control Center Red Door" }
}
connections {
  from_room: "West Side"
  to_room: "Magnet Room"
  door { name: "Magnet Room Entrance" }
}
connections {
  from_room: "Hive Entrance"
  to_room: "West Side"
  door { name: "Hive Entrance" }
}
connections {
  from_room: "West Side"
  to_room: "Pillar Room"
  door { name: "Pillar Room Entrance" }
}
connections {
  from_room: "Pillar Room"
  to_room: "Colorful Entrance"
  door { name: "Colorful Entrance" }
  oneway: true
}
connections {
  from_room: "Colorful Entrance"
  to_room: "Pillar Room"
  oneway: true
}
connections {
  from_room: "West Side"
  to_room: "Outside Jail"
  door { name: "Jail Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Jail Part 1"
  door { name: "Jail Mouth" }
  oneway: true
}
connections {
  from_room: "Jail Part 1"
  to_room: "Jail Part 2"
  door { name: "Jail First Bowels" }
}
connections {
  from_room: "Main Area"
  to_room: "Back Area"
  door { name: "Back Area Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Back Area"
  oneway: true
}
connections {
  from_room: "Back Area"
  to_room: "West Side"
  oneway: true
}
connections {
  from_room: "Main Area&q
quot;Maze Empty Vestibule" door { name: "Maze Out/Vestibule Door" } } connections { from_room: "Maze South Area" to_room: "Maze Up Area" door { name: "Maze South/Up Door" } } connections { from_room: "Maze Empty Vestibule" to_room: "Maze In Area" door { name: "Maze Vestibule/In Door" } } connections { from_room: "Maze Empty Vestibule" to_room: "Maze Off Area" door { name: "Maze Vestibule/Off Door" } } connections { from_room: "Maze In Area" to_room: "Maze Slice Area" door { name: "Maze In/Slice Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Smooth Area" door { name: "Maze Slice/Smooth Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Wreck Area" door { name: "Maze Slice/Wreck Door" } } connections { from_room: "Maze Wreck Area" to_room: "G Room" door { name: "G Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Cold Area" door { name: "Maze Slice/Cold Door" } } connections { from_room: "Maze Cold Area" to_room: "Maze Moon Area" door { name: "Maze Cold/Moon Door" } } connections { from_room: "Maze Cold Area" to_room: "Maze Off Area" door { name: "Maze Cold/Off Door" } } connections { from_room: "Maze Off Area" to_room: "Maze Center" door { name: "Maze Off/Center Door" } } connections { from_room: "Maze Off Area" to_room: "Maze Tower" door { name: "Maze Off/Tower Door" } } connections { from_room: "Maze Slice Area" to_room: "West Side" door { name: "Courtyard Side Door" } } connections { from_room: "West Side" to_room: "Question Room What" oneway: true } connections { from_room: "Question Room What" to_room: "Main Area" oneway: true } connections { from_room: "Question Room What" to_room: "Question Room How" door { name: "Question First Door" } } connections { from { painting { room: "Question Room How" name: "WHY" } } to { painting { room: "Question Room When" name: "WHY" } } oneway: true } connections { from_room: "Question Room When" to_room: "West Side" oneway: true } connections { from_room: "Question Room How" to_room: "Question Room Who" door { name: "Question Who Door" } } connections { from_room: "Question Room How" to_room: "Y Room" door { name: "Question Why Door" } } connections { from_room: "Y Room" to_room: "Under Question Room" door { name: "Big Y" } oneway: true # This is because the wall in the middle only opens if you grab Y1 from the # other side. } connections { from_room: "Under Question Room" to_room: "Talented Entrance" door { name: "Talented Entrance" } } connections { from_room: "Main Area" to_room: "Behind Question Area" door { name: "Near UC Painting Door" } } connections { from_room: "Behind Question Area" to_room: "Under Question Room" door { name: "Question Room Back Door" } } connections { from_room: "Main Area" to_room: "North Landscape" door { name: "North Landscape Entrance" } } connections { from_room: "North Landscape" to_room: "Nature Room" door { name: "Nature Room Door" } } connections { from_room: "North Landscape" to_room: "Whole Room" } connections { from_room: "Main Area" to_room: "Zero Room" door { name: "Lavender Cube" } }