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path: root/data/maps/the_graveyard/rooms/Inside.txtpb
blob: 1f58d3fbed91421cd47d4623d678f9a6755df181 (plain) (blame)
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name: "Inside"
panels {
  name: "REMEMBER"
  path: "Panels/panel_3"
  clue: "remember"
  answer: "remember"
  required_door { name: "Double Letters" }
}
endings {
  name: "BLACK"
  path: "Components/Ending/black_ending"
}
# TODO: Not sure if the paintings in here should be randomized.
t-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends Node

var activated = false
var effect_running = false
var slowness_remaining = 0
var iceland_remaining = 0
var atbash_activated = false
var queued_iceland = 0

var orig_env
var orig_walk
var orig_run


func _ready():
	orig_env = get_tree().get_root().get_node("Spatial/player/pivot/camera").environment
	orig_walk = get_tree().get_root().get_node("Spatial/player").walk_speed
	orig_run = get_tree().get_root().get_node("Spatial/player").run_speed

	var label = Label.new()
	label.set_name("label")
	label.margin_right = 1920.0 - 20.0
	label.margin_top = 20.0
	label.align = Label.ALIGN_RIGHT
	label.valign = Label.VALIGN_TOP

	var dynamic_font = DynamicFont.new()
	dynamic_font.font_data = load("res://fonts/Lingo.ttf")
	dynamic_font.size = 36
	dynamic_font.outline_color = Color(0, 0, 0, 1)
	dynamic_font.outline_size = 2
	label.add_font_override("font", dynamic_font)

	add_child(label)


func activate():
	activated = true

	for _i in range(0, queued_iceland):
		trigger_iceland_trap()

	queued_iceland = 0


func trigger_slowness_trap():
	if slowness_remaining == 0:
		var player = get_tree().get_root().get_node("Spatial/player")
		player.walk_speed = orig_walk / 2.0
		player.run_speed = orig_run / 2.0

	slowness_remaining += 30

	if not effect_running:
		_process_effects()


func trigger_iceland_trap():
	if not activated:
		queued_iceland += 1
		return

	if iceland_remaining == 0:
		get_tree().get_root().get_node("Spatial/player/pivot/camera").set_environment(
			load("res://environments/level_iceland.tres")
		)

	iceland_remaining += 60

	if not effect_running:
		_process_effects()


func trigger_atbash_trap():
	if not atbash_activated:
		atbash_activated = true

		var apclient = global.get_node("Archipelago")
		apclient.evaluateSolvability()

	if not effect_running:
		_process_effects()


func deactivate_atbash_trap():
	if atbash_activated:
		atbash_activated = false

		var apclient = global.get_node("Archipelago")
		apclient.evaluateSolvability()


func _process_effects():
	effect_running = true

	while slowness_remaining > 0 or iceland_remaining > 0 or atbash_activated:
		var text = ""
		if atbash_activated:
			text += "Atbash Trap lasts until you solve a puzzle"
		if slowness_remaining > 0:
			if not text.empty():
				text += "\n"
			text += "Slowness: %d seconds" % slowness_remaining
		if iceland_remaining > 0:
			if not text.empty():
				text += "\n"
			text += "Iceland: %d seconds" % iceland_remaining
		self.get_node("label").text = text

		yield(get_tree().create_timer(1.0), "timeout")

		if slowness_remaining > 0:
			slowness_remaining -= 1

			if slowness_remaining == 0:
				var player = get_tree().get_root().get_node("Spatial/player")
				player.walk_speed = orig_walk
				player.run_speed = orig_run

		if iceland_remaining > 0:
			iceland_remaining -= 1

			if iceland_remaining == 0:
				get_tree().get_root().get_node("Spatial/player/pivot/camera").set_environment(
					orig_env
				)

	self.get_node("label").text = ""
	effect_running = false