doors { name: "Intensify Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Intensify Room" name: "SMALL" } panels { room: "Intensify Room" name: "LIKE" } panels { room: "Intensify Room" name: "LARGE" } panels { room: "Intensify Room" name: "TERROR" } panels { room: "Intensify Room" name: "BETTER" } panels { room: "Intensify Room" name: "TURN" } panels { room: "Intensify Room" name: "INJURY" } panels { room: "Intensify Room" name: "SWAY" } location_room: "Intensify Room" } doors { name: "Examples Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Examples Room" name: "SIZE (1)" } panels { room: "Examples Room" name: "EMOTION (1)" } panels { room: "Examples Room" name: "SIZE (2)" } panels { room: "Examples Room" name: "EMOTION (2)" } panels { room: "Examples Room" name: "SUPERLATIVE" } panels { room: "Examples Room" name: "SONNET" } panels { room: "Examples Room" name: "URN" } panels { room: "Examples Room" name: "ART" } location_room: "Examples Room" } doors { name: "Synonyms Door" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Synonyms Room" name: "MINUTE" } panels { room: "Synonyms Room" name: "ADORE" } panels { room: "Synonyms Room" name: "MASSIVE" } panels { room: "Synonyms Room" name: "FRIGHT" } panels { room: "Synonyms Room" name: "SURPASS" } panels { room: "Synonyms Room" name: "VERSE" } panels { room: "Synonyms Room" name: "SERIOUS" } panels { room: "Synonyms Room" name: "FURY" } location_room: "Synonyms Room" } doors { name: "Time Door" type: STANDARD receivers: "Components/Doors/entry_4" panels { room: "Time Room" name: "BROODING" } panels { room: "Time Room" name: "CARE" } panels { room: "Time Room" name: "LIFE" } panels { room: "Time Room" name: "SUSPENSE" } panels { room: "Time Room" name: "PRACTICE" } panels { room: "Time Room" name: "WRITING" } panels { room: "Time Room" name: "HOLE" } panels { room: "Time Room" name: "RHYTHM" } location_room: "Time Room" } doors { name: "A2 Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Hallway" name: "SUSPICION" } location_room: "Hallway" } doors { name: "Keyholder Door" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Hallway" name: "HUNCHBACK" } location_room: "Hallway" } idden' name='id' value='d78d166d5f07359f5fc0e7efc5d57802db21fcfb'/>
path: root/data/maps/the_graveyard/rooms/Inside.txtpb
blob: fd2fc9de1e181c7f61aa9e775ce42d3cfc8c22dc (plain) (blame)
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name: "Inside"
display_name: "Inside"
panels {
  name: "REMEMBER"
  path: "Panels/panel_3"
  clue: "remember"
  answer: "remember"
  required_door { name: "Double Letters" }
}
endings {
  name: "BLACK"
  path: "Components/Ending/black_ending"
}
# TODO: Not sure if the paintings in here should be randomized.