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path: root/data/maps/the_graveyard/rooms/Inside.txtpb
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name: "Inside"
panels {
  name: "REMEMBER"
  path: "Panels/panel_3"
  clue: "remember"
  answer: "remember"
  required_door { name: "Double Letters" }
}
endings {
  name: "BLACK"
  path: "Components/Ending/black_ending"
}
# TODO: Not sure if the paintings in here should be randomized.
.sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Jail Part 1"
panel_display_name: "Jail"
panels {
  name: "FLAP"
  path: "Panels/Throat/throat_1"
  clue: "flap"
  answer: "trap"
  symbols: ZERO
}
panels {
  name: "LUCK"
  path: "Panels/Throat/throat_2"
  clue: "luck"
  answer: "stuck"
  symbols: ZERO
}
panels {
  name: "STICK"
  path: "Panels/Throat/throat_3"
  clue: "stick"
  answer: "stuck"
  symbols: AGE
}
panels {
  name: "SNARE"
  path: "Panels/Throat/throat_4"
  clue: "snare"
  answer: "trap"
  symbols: SUN
}
panels {
  name: "DOPAMINE"
  path: "Panels/Bowels/bowels_1"
  clue: "dopamine"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "PALINDROME"
  path: "Panels/Bowels/bowels_2"
  clue: "palindrome"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "SUPERVILLAIN"
  path: "Panels/Bowels/bowels_3"
  clue: "supervillain"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "PREVAILS"
  path: "Panels/Bowels/bowels_4"
  clue: "prevails"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "ENGRAVED"
  path: "Panels/Bowels2/bowels_1"
  clue: "engraved"
  answer: "grave"
  symbols: SPARKLES
}
panels {
  name: "GLIDEPATH"
  path: "Panels/Bowels2/bowels_2"
  clue: "glidepath"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "DECATHLON"
  path: "Panels/Bowels2/bowels_3"
  clue: "decathlon"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "GRIEVES"
  path: "Panels/Bowels2/bowels_4"
  clue: "grieves"
  answer: "grave"
  symbols: SPARKLES
  symbols: ZERO
}