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path: root/data/maps/the_graveyard/rooms/Inside.txtpb
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name: "Inside"
display_name: "Inside"
panels {
  name: "REMEMBER"
  path: "Panels/panel_3"
  clue: "remember"
  answer: "remember"
  required_door { name: "Double Letters" }
}
endings {
  name: "BLACK"
  path: "Components/Ending/black_ending"
}
# TODO: Not sure if the paintings in here should be randomized.
Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Room"
panels {
  name: "HOARSE"
  path: "Panels/Eyes/panel_1"
  clue: "hoarse"
  answer: "horse"
  symbols: ZERO
}
panels {
  name: "NAY"
  path: "Panels/Eyes/panel_2"
  clue: "nay"
  answer: "neigh"
  symbols: ZERO
}
panels {
  name: "HEY"
  path: "Panels/Eyes/panel_3"
  clue: "hey"
  answer: "hay"
  symbols: ZERO
}
panels {
  name: "HIGHER"
  path: "Panels/Eyes/panel_4"
  clue: "higher"
  answer: "hire"
  symbols: ZERO
}
panels {
  name: "CACHE"
  path: "Panels/Eyes/panel_5"
  clue: "cache"
  answer: "cash"
  symbols: ZERO
}
panels {
  name: "HYMN"
  path: "Panels/Eyes/panel_6"
  clue: "hymn"
  answer: "him"
  symbols: ZERO
}
panels {
  name: "FLAIR"
  path: "Panels/Eyes/panel_7"
  clue: "flair"
  answer: "flare"
  symbols: ZERO
}
panels {
  name: "HOSE"
  path: "Panels/Letters/panel_1"
  clue: "hose"
  answer: "horse"
  symbols: SPARKLES
}
panels {
  name: "NIGH"
  path: "Panels/Letters/panel_2"
  clue: "nigh"
  answer: "neigh"
  symbols: SPARKLES
}
panels {
  name: "HA"
  path: "Panels/Letters/panel_3"
  clue: "ha"
  answer: "hay"
  symbols: SPARKLES
}
panels {
  name: "IRE"
  path: "Panels/Letters/panel_4"
  clue: "ire"
  answer: "hire"
  symbols: SPARKLES
}
panels {
  name: "ASH"
  path: "Panels/Letters/panel_5"
  clue: "ash"
  answer: "cash"
  symbols: SPARKLES
}
panels {
  name: "HI"
  path: "Panels/Letters/panel_6"
  clue: "hi"
  answer: "him"
  symbols: SPARKLES
}
panels {
  name: "FARE"
  path: "Panels/Letters/panel_7"
  clue: "fare"
  answer: "flare"
  symbols: SPARKLES
}
panels {
  name: "TORE"
  path: "Panels/Extras/hint"
  clue: "tore"
  answer: "stores"
  symbols: SPARKLES
}
ports {
  name: "UNYIELDING"
  path: "Components/Warps/worldport"
  orientation: "west"
}
keyholders {
  name: "S"
  path: "Components/KeyHolders/keyHolderS"
  key: "s"
}