about summary refs log tree commit diff stats
path: root/data/maps/the_graveyard/metadata.txtpb
blob: 0bac22260ad66c60c2a81ba1ebd0abd4ea4f796d (plain) (blame)
1
2
3
4
5
6
display_name: "The Graveyard"
# These really shouldn't be shuffled because it would make Black Ending trivial.
excluded_nodes: "Components/Paintings/grave"
excluded_nodes: "Components/Paintings/grave2"
# I'll be real, I have no idea what this is.
excluded_nodes: "Panels/panel_4"
"highlight">
//
// cocos2d GLU implementation
//
// implementation of GLU functions
//
#ifndef __COCOS2D_GLU_H
#define __COCOS2D_GLU_H

// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED

#import <OpenGLES/ES1/gl.h>

/**
 @file
 cocos2d OpenGL GLU implementation
 */

/** OpenGL gluLookAt implementation */
void gluLookAt(float eyeX, float eyeY, float eyeZ, float lookAtX, float lookAtY, float lookAtZ, float upX, float upY, float upZ);
/** OpenGL gluPerspective implementation */
void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);

#endif // __IPHONE_OS_VERSION_MAX_ALLOWED

#endif /* __COCOS2D_GLU_H */