doors {
name: "Black Panels"
type: LOCATION_ONLY
panels { room: "Main Area" name: "WHERETO" }
panels { room: "Main Area" name: "COMBINED" }
location_room: "Main Area"
}
doors {
name: "Green Panels"
type: LOCATION_ONLY
panels { room: "Main Area" name: "ACHIEVES" }
panels { room: "Main Area" name: "BEFORE" }
panels { room: "Main Area" name: "Blank" }
panels { room: "Main Area" name: "BOTH" }
panels { room: "Main Area" name: "CAGED" }
panels { room: "Main Area" name: "DICE" }
panels { room: "Main Area" name: "FIRST" }
panels { room: "Main Area" name: "FORGED" }
panels { room: "Main Area" name: "LOTTO" }
panels { room: "Main Area" name: "TOED" }
panels { room: "Main Area" name: "TUTU" }
panels { room: "Main Area" name: "UNVEILED" }
location_room: "Main Area"
}
doors {
name: "Mastery Door"
type: EVENT
panels { room: "Main Area" name: "OTHERS" }
}
option value='47d0d9d77b2289425555f63b103ca03f3d6b001c'>this commit
cc-colors
daed-only
loc-refactor
main
blob: 0bac22260ad66c60c2a81ba1ebd0abd4ea4f796d (
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display_name: "The Graveyard"
# These really shouldn't be shuffled because it would make Black Ending trivial.
excluded_nodes: "Components/Paintings/grave"
excluded_nodes: "Components/Paintings/grave2"
# I'll be real, I have no idea what this is.
excluded_nodes: "Panels/panel_4"