doors { name: "Double Letters" type: EVENT receivers: "Components/Doors/entry_11" receivers: "Components/Doors/entry_5" receivers: "Components/Doors/entry_6" receivers: "Components/Doors/entry_7" receivers: "Components/Doors/entry_8" receivers: "Components/Doors/entry_9" receivers: "Components/Doors/entry_10" double_letters: true } doors { name: "Lavender Cubes" type: EVENT receivers: "Components/Doors/entry_3" panels { map: "the_ancient" room: "Inside" name: "COLOR" } } doors { name: "K2 Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Main Area" name: "XERXES" answer: "persia" } panels { room: "Main Area" name: "ARTHUR" answer: "england" } panels { room: "Main Area" name: "CLEOPATRA" answer: "egypt" } panels { room: "Main Area" name: "NAPOLEON" answer: "france" } panels { room: "Main Area" name: "ALEXANDER" answer: "greece" } panels { room: "Main Area" name: "CAESAR" answer: "rome" } location_room: "Main Area" location_name: "Empires" } doors { name: "Ending Door" type: EVENT panels { room: "Main Area" name: "XERXES" answer: "xerxes" } panels { room: "Main Area" name: "ARTHUR" answer: "arthur" } panels { room: "Main Area" name: "CLEOPATRA" answer: "cleopatra" } panels { room: "Main Area" name: "NAPOLEON" answer: "napoleon" } panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" } panels { room: "Main Area" name: "CAESAR" answer: "caesar" } } d2d4c186'>refs log tree commit diff stats
path: root/data/maps/the_graveyard/metadata.txtpb
blob: 0bac22260ad66c60c2a81ba1ebd0abd4ea4f796d (plain) (blame)
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display_name: "The Graveyard"
# These really shouldn't be shuffled because it would make Black Ending trivial.
excluded_nodes: "Components/Paintings/grave"
excluded_nodes: "Components/Paintings/grave2"
# I'll be real, I have no idea what this is.
excluded_nodes: "Panels/panel_4"