doors {
name: "Double Letters"
type: EVENT
receivers: "Components/Doors/entry_11"
receivers: "Components/Doors/entry_5"
receivers: "Components/Doors/entry_6"
receivers: "Components/Doors/entry_7"
receivers: "Components/Doors/entry_8"
receivers: "Components/Doors/entry_9"
receivers: "Components/Doors/entry_10"
double_letters: true
}
doors {
name: "Lavender Cubes"
type: EVENT
receivers: "Components/Doors/entry_3"
panels {
map: "the_ancient"
room: "Inside"
name: "COLOR"
}
}
doors {
name: "K2 Door"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "XERXES" answer: "persia" }
panels { room: "Main Area" name: "ARTHUR" answer: "england" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "egypt" }
panels { room: "Main Area" name: "NAPOLEON" answer: "france" }
panels { room: "Main Area" name: "ALEXANDER" answer: "greece" }
panels { room: "Main Area" name: "CAESAR" answer: "rome" }
location_room: "Main Area"
location_name: "Empires"
}
doors {
name: "Ending Door"
type: EVENT
panels { room: "Main Area" name: "XERXES" answer: "xerxes" }
panels { room: "Main Area" name: "ARTHUR" answer: "arthur" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "cleopatra" }
panels { room: "Main Area" name: "NAPOLEON" answer: "napoleon" }
panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" }
panels { room: "Main Area" name: "CAESAR" answer: "caesar" }
}
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display_name: "The Graveyard"
# These really shouldn't be shuffled because it would make Black Ending trivial.
excluded_nodes: "Components/Paintings/grave"
excluded_nodes: "Components/Paintings/grave2"
# I'll be real, I have no idea what this is.
excluded_nodes: "Panels/panel_4"
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