name: "Zero Room" display_name: "Zero Room" panels { name: "HERO" path: "Panels/General/zero_1" clue: "hero" answer: "zero" symbols: "zero" required_door { name: "Zero Entrance" } } panels { name: "MANY" path: "Panels/General/zero_2" clue: "many" answer: "zero" symbols: "sun" required_door { name: "Zero Entrance" } } panels { name: "SHIFT" path: "Panels/General/zero_3" clue: "shift" answer: "control" symbols: "example" } panels { name: "REMAINING" path: "Panels/General/zero_5" clue: "remaining" answer: "zero" symbols: "question" required_door { name: "Zero Entrance" } } panels { name: "MIDDLE" path: "Panels/General/zero_4" clue: "middle" answer: "center" symbols: "sun" } >
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_graveyard/metadata.txtpb
blob: 0bac22260ad66c60c2a81ba1ebd0abd4ea4f796d (plain) (blame)
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display_name: "The Graveyard"
# These really shouldn't be shuffled because it would make Black Ending trivial.
excluded_nodes: "Components/Paintings/grave"
excluded_nodes: "Components/Paintings/grave2"
# I'll be real, I have no idea what this is.
excluded_nodes: "Panels/panel_4"