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path: root/data/maps/the_graveyard/doors.txtpb
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doors {
  name: "Outside Puzzles"
  type: EVENT
  doors { map: "the_great" name: "Red Against Blue Gravestone" }
  doors { map: "the_great" name: "Into The Mouth Gravestone" }
  doors { map: "the_great" name: "The Landscapes Gravestone" }
  doors { map: "the_great" name: "The Maze Gravestone" }
  doors { map: "the_great" name: "Building Building Gravestone" }
  doors { map: "the_linear" name: "Behind The Keen Gravestone" }
  # TODO: gravestones
  # The Tree (the_tree)
  # The Three Doors (the_three_doors)
}
doors {
  name: "Mausoleum Door"
  type: EVENT
  panels { room: "Outside" name: "FOOT" }
  panels { room: "Outside" name: "SEVERE" }
}
doors {
  name: "Double Letters"
  type: EVENT
  switches: "double_letters"
  # TODO: once again, not sure whether this is how it should work
}
0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Jail Part 1"
panel_display_name: "Jail"
panels {
  name: "FLAP"
  path: "Panels/Throat/throat_1"
  clue: "flap"
  answer: "trap"
  symbols: ZERO
}
panels {
  name: "LUCK"
  path: "Panels/Throat/throat_2"
  clue: "luck"
  answer: "stuck"
  symbols: ZERO
}
panels {
  name: "STICK"
  path: "Panels/Throat/throat_3"
  clue: "stick"
  answer: "stuck"
  symbols: AGE
}
panels {
  name: "SNARE"
  path: "Panels/Throat/throat_4"
  clue: "snare"
  answer: "trap"
  symbols: SUN
}
panels {
  name: "DOPAMINE"
  path: "Panels/Bowels/bowels_1"
  clue: "dopamine"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "PALINDROME"
  path: "Panels/Bowels/bowels_2"
  clue: "palindrome"
  answer: "pain"
  symbols: SPARKLES
}
panels {
  name: "SUPERVILLAIN"
  path: "Panels/Bowels/bowels_3"
  clue: "supervillain"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "PREVAILS"
  path: "Panels/Bowels/bowels_4"
  clue: "prevails"
  answer: "evil"
  symbols: SPARKLES
}
panels {
  name: "ENGRAVED"
  path: "Panels/Bowels2/bowels_1"
  clue: "engraved"
  answer: "grave"
  symbols: SPARKLES
}
panels {
  name: "GLIDEPATH"
  path: "Panels/Bowels2/bowels_2"
  clue: "glidepath"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "DECATHLON"
  path: "Panels/Bowels2/bowels_3"
  clue: "decathlon"
  answer: "death"
  symbols: SPARKLES
}
panels {
  name: "GRIEVES"
  path: "Panels/Bowels2/bowels_4"
  clue: "grieves"
  answer: "grave"
  symbols: SPARKLES
  symbols: ZERO
}