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path: root/data/maps/the_gallery/metadata.txtpb
blob: 41ec36ecb03fe34054d06e13a964a201dff5623d (plain) (blame)
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display_name: "The Gallery"
# These are the eyes in the foyer, and aren't normal paintings.
excluded_nodes: "Components/Paintings/Starting/eye"
excluded_nodes: "Components/Paintings/Starting/eye2"
excluded_nodes: "Components/Paintings/Starting/eye3"
excluded_nodes: "Components/Paintings/Starting/eye4"
# This is the E that got removed but not deleted. It's above the ceiling and
# cannot be accessed.
excluded_nodes: "Components/Paintings/Starting/e"
= preload("res://objects/nodes/collectable.tscn") var saver_prefab = preload("res://objects/nodes/saver.tscn") var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") var mastery = collectable_prefab.instantiate() mastery.name = "collectable" mastery.position = Vector3(0, 2, -20) mastery.unlock_type = "smiley" mastery.material_override = load("res://assets/materials/gold.material") root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) var usl = usl_prefab.instantiate() usl.name = "unlockSetterListenerMastery" usl.key = "fuzzy_mastery" usl.value = "unlocked" usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) root.get_node("/root/scene/Components").add_child.call_deferred(usl) var saver = saver_prefab.instantiate() saver.name = "saver_collectables" saver.type = "collectables" saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) root.get_node("/root/scene").add_child.call_deferred(saver)