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path: root/data/maps/the_gallery/metadata.txtpb
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display_name: "The Gallery"
# These are the eyes in the foyer, and aren't normal paintings.
excluded_nodes: "Components/Paintings/Starting/eye"
excluded_nodes: "Components/Paintings/Starting/eye2"
excluded_nodes: "Components/Paintings/Starting/eye3"
excluded_nodes: "Components/Paintings/Starting/eye4"
# This is the E that got removed but not deleted. It's above the ceiling and
# cannot be accessed.
excluded_nodes: "Components/Paintings/Starting/e"
rpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Second Room"
display_name: "Second Room"
panels {
  name: "BISON"
  path: "Panels/Room 2/panel_1"
  clue: "bison"
  answer: "bison"
  symbols: "planet"
}
panels {
  name: "FISH"
  path: "Panels/Room 2/panel_2"
  clue: "fish"
  answer: "fish"
  symbols: "planet"
}
panels {
  name: "SHEEP"
  path: "Panels/Room 2/panel_3"
  clue: "sheep"
  answer: "sheep"
  symbols: "planet"
  required_door { name: "Double Letter Panel Blockers" }
}
panels {
  name: "KOI"
  path: "Panels/Room 2/panel_4"
  clue: "koi"
  answer: "koi"
  symbols: "planet"
}
panels {
  name: "TUNA"
  path: "Panels/Room 2/panel_5"
  clue: "tuna"
  answer: "tuna"
  symbols: "planet"
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport3"
  orientation: "south"
}
ports {
  name: "NEXT"
  path: "Components/Warps/worldport4"
  orientation: "north"
  required_door { name: "Third Room Entrance" }
}
ports {
  name: "CONGRUENT"
  path: "Components/Warps/worldport7"
  orientation: "east"
  required_door { name: "Congruent Entrance" }
}