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path: root/data/maps/the_gallery/doors.txtpb
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name: "Blue Alcove"
display_name: "Red Blue Area"
panels {
  name: "BLUE"
  path: "Panels/Back Right/br_11"
  clue: "blue"
  answer: "orange"
  symbols: "sun"
}
panels {
  name: "ARMY"
  path: "Panels/Back Right/br_13"
  clue: "army"
  answer: "navy"
  symbols: "example"
}
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# The Gallery is interesting because there's so many cross-map requirements.
doors {
  name: "Darkroom Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "DARKROOM" }
  receivers: "Components/Paintings/darkroom/teleportListener"
  panels { map: "the_darkroom" room: "First Room" name: "BISON" }
  panels { map: "the_darkroom" room: "First Room" name: "FISH" }
  panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "First Room" name: "KOI" }
  panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
  panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
  panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
  panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
  panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
  panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
  panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
  complete_at: 1
}
doors {
  name: "Butterfly Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "BUTTERFLY" }
  receivers: "Components/Paintings/butterfly/teleportListener"
  rooms { map: "the_butterfly" name: "Main Area" }
}
doors {
  name: "Between Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "BETWEEN" }
  receivers: "Components/Paintings/between/teleportListener"
  panels { map: "the_between" room: "Main Area" name: "SUN" }
  panels { map: "the_between" room: "Main Area" name: "KOI" }
  panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
  panels { map: "the_between" room: "Main Area" name: "CHOP" }
  panels { map: "the_between" room: "Main Area" name: "YOU" }
  panels { map: "the_between" room: "Main Area" name: "PLOT" }
  panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
  panels { map: "the_between" room: "Main Area" name: "OUT" }
  panels { map: "the_between" room: "Main Area" name: "SEW" }
  panels { map: "the_between" room: "Main Area" name: "NEAR" }
  panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
  panels { map: "the_between" room: "Main Area" name: "SHINE" }
  panels { map: "the_between" room: "Main Area" name: "CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "NEW" }
  panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "FOUR" }
  panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
  panels { map: "the_between" room: "Main Area" name: "NET" }
  panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { map: "the_between" room: "Main Area" name: "GREEN" }
  panels { map: "the_between" room: "Main Area" name: "THINK" }
  panels { map: "the_between" room: "Main Area" name: "LION" }
  panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
  panels { map: "the_between" room: "Main Area" name: "MOON" }
  panels { map: "the_between" room: "Main Area" name: "POWER" }
  panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
  panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
  complete_at: 1
}
doors {
  name: "Entry Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "ENTRY" }
  receivers: "Components/Paintings/eyes/teleportListener"
  panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
  name: "Wise Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WISE" }
  receivers: "Components/Paintings/triangle/teleportListener"
  panels { map: "the_wise" room: "Entry" name: "INK" }
  panels { map: "the_wise" room: "Puzzles" name: "STORY" }
  panels { map: "the_wise" room: "Puzzles" name: "VENTURE" }
  panels { map: "the_wise" room: "Puzzles" name: "PASSED" }
  panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" }
  panels { map: "the_wise" room: "Puzzles" name: "RHYME" }
  panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" }
  panels { map: "the_wise" room: "Puzzles" name: "PROPHET" }
  panels { map: "the_wise" room: "Puzzles" name: "ERAS" }
  panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" }
  panels { map: "the_wise" room: "Puzzles" name: "PRINCE" }
  panels { map: "the_wise" room: "Puzzles" name: "BATH" }
  panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" }
  panels { map: "the_wise" room: "Puzzles" name: "EYES" }
  panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" }
  panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" }
  panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" }
  panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" }
  panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" }
  panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" }
  panels { map: "the_wise" room: "Puzzles" name: "WORDS" }
  complete_at: 1
}
doors {
  name: "Tree Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "TREE" }
  receivers: "Components/Paintings/Clue Maps/tree/teleportListener"
  panels { map: "the_tree" room: "Main Area" name: "COLOR" }
  panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" }
  panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" }
  panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" }
  panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" }
  panels { map: "the_tree" room: "Main Area" name: "WALK (1)" }
  panels { map: "the_tree" room: "Main Area" name: "WALK (2)" }
  panels { map: "the_tree" room: "Main Area" name: "REST" }
  panels { map: "the_tree" room: "Main Area" name: "SLEEP" }
  panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" }
  panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" }
  panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" }
  panels { map: "the_tree" room: "Main Area" name: "WADE" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (1)" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (2)" }
  panels { map: "the_tree" room: "Main Area" name: "GROW (3)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" }
  panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" }
  panels { map: "the_tree" room: "Main Area" name: "HOVER" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" }
  panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" }
  panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" }
  panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" }
  panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" }
  complete_at: 1
}
doors {
  name: "Unyielding Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "UNYIELDING" }
  receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener"
  rooms { map: "the_unyielding" name: "Digital Entrance" }
}
doors {
  name: "Graveyard Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "GRAVEYARD" }
  receivers: "Components/Paintings/Endings/grave/teleportListener"
  rooms { map: "the_graveyard" name: "Outside" }
}
doors {
  name: "Control Center Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "CC" }
  receivers: "Components/Paintings/Endings/desert/teleportListener"
  rooms { map: "the_impressive" name: "M2 Room" }
}
doors {
  name: "Tower Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "TOWER" }
  receivers: "Components/Paintings/Endings/red/teleportListener"
  rooms { map: "the_tower" name: "First Floor" }
}
doors {
  name: "Wondrous Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WONDROUS" }
  receivers: "Components/Paintings/Endings/window/teleportListener"
  panels { map: "the_wondrous" room: "Entry" name: "WONDER" }
  panels { map: "the_wondrous" room: "Regular" name: "SHRINK" }
  panels { map: "the_wondrous" room: "Huge" name: "SHRINK" }
  panels { map: "the_wondrous" room: "Huge" name: "IRE" }
  panels { map: "the_wondrous" room: "Huge" name: "BRIE" }
  panels { map: "the_wondrous" room: "Huge" name: "WICK" }
  panels { map: "the_wondrous" room: "Huge" name: "BARK" }
  panels { map: "the_wondrous" room: "Huge" name: "HARE" }
  panels { map: "the_wondrous" room: "Huge" name: "CHIME" }
  panels { map: "the_wondrous" room: "Huge" name: "LIBRARY" }
  complete_at: 1
}
doors {
  name: "Rainbow Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "RAINBOW" }
  receivers: "Components/Paintings/Endings/rainbow/teleportListener"
  rooms { map: "daedalus" name: "Rainbow Start" }
}
doors {
  name: "Words Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "WORDS" }
  receivers: "Components/Paintings/Endings/words/teleportListener"
  rooms { map: "the_words" name: "Main Area" }
}
doors {
  name: "Colorful Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "COLORFUL" }
  receivers: "Components/Paintings/Endings/colorful/teleportListener"
  rooms { map: "the_colorful" name: "White Room" }
}
doors {
  name: "Castle Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "CASTLE" }
  receivers: "Components/Paintings/Endings/castle/teleportListener"
  rooms { map: "daedalus" name: "Castle" }
}
doors {
  name: "Sun Temple Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "SUNTEMPLE" }
  receivers: "Components/Paintings/Endings/temple/teleportListener"
  rooms { map: "the_sun_temple" name: "Entrance" }
}
doors {
  name: "Ancient Painting"
  type: ITEM_ONLY
  #move_paintings { room: "Main Area" name: "ANCIENT" }
  receivers: "Components/Paintings/Endings/cubes/teleportListener"
  rooms { map: "the_ancient" name: "Outside" }
}
doors {
  name: "Gallery Extension"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Daedalus Extension" name: "WHERE" }
  location_room: "Daedalus Extension"
}
doors {
  name: "Back Door"
  type: EVENT
  receivers: "Components/Doors/entry_1"
  doors { name: "Darkroom Painting" }
  doors { name: "Butterfly Painting" }
  doors { name: "Between Painting" }
  doors { name: "Entry Painting" }
  doors { name: "Wise Painting" }
  doors { name: "Tree Painting" }
  doors { name: "Unyielding Painting" }
  doors { name: "Graveyard Painting" }
  doors { name: "Control Center Painting" }
  doors { name: "Tower Painting" }
  doors { name: "Wondrous Painting" }
  doors { name: "Rainbow Painting" }
  doors { name: "Words Painting" }
  doors { name: "Colorful Painting" }
  doors { name: "Castle Painting" }
  doors { name: "Sun Temple Painting" }
  doors { name: "Ancient Painting" }
  doors { name: "Gallery Extension" }
}
doors {
  name: "Ending Door"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Back Room" name: "UNYIELDING" }
  panels { room: "Back Room" name: "TREE" }
  location_room: "Back Room"
}