name: "X2 Room"
letters {
key: "x"
level2: true
path: "Compo# The Gallery is interesting because there's so many cross-map requirements.
doors {
name: "Darkroom Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "DARKROOM" }
panels { map: "the_darkroom" room: "First Room" name: "BISON" }
panels { map: "the_darkroom" room: "First Room" name: "FISH" }
panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
panels { map: "the_darkroom" room: "First Room" name: "KOI" }
panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
complete_at: 1
}
doors {
name: "Butterfly Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "BUTTERFLY" }
rooms { map: "the_butterfly" name: "Main Area" }
}
doors {
name: "Between Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "BETWEEN" }
panels { map: "the_between" room: "Main Area" name: "SUN" }
panels { map: "the_between" room: "Main Area" name: "KOI" }
panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
panels { map: "the_between" room: "Main Area" name: "CHOP" }
panels { map: "the_between" room: "Main Area" name: "YOU" }
panels { map: "the_between" room: "Main Area" name: "PLOT" }
panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
panels { map: "the_between" room: "Main Area" name: "OUT" }
panels { map: "the_between" room: "Main Area" name: "SEW" }
panels { map: "the_between" room: "Main Area" name: "NEAR" }
panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
panels { map: "the_between" room: "Main Area" name: "SHINE" }
panels { map: "the_between" room: "Main Area" name: "CURTSY" }
panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
panels { map: "the_between" room: "Main Area" name: "NEW" }
panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
panels { map: "the_between" room: "Main Area" name: "FOUR" }
panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
panels { map: "the_between" room: "Main Area" name: "NET" }
panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
panels { map: "the_between" room: "Main Area" name: "GREEN" }
panels { map: "the_between" room: "Main Area" name: "THINK" }
panels { map: "the_between" room: "Main Area" name: "LION" }
panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
panels { map: "the_between" room: "Main Area" name: "MOON" }
panels { map: "the_between" room: "Main Area" name: "POWER" }
panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
complete_at: 1
}
doors {
name: "Entry Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "ENTRY" }
panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
name: "Wise Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "WISE" }
# TODO: any panel in The Wise
}
doors {
name: "Tree Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "TREE" }
# TODO: any panel in The Tree
}
doors {
name: "Unyielding Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "UNYIELDING" }
# TODO: Enter the room where the warp from The Digital is
}
doors {
name: "Graveyard Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "GRAVEYARD" }
rooms { map: "the_graveyard" name: "Outside" }
}
doors {
name: "Control Center Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "CC" }
# TODO: Collect M1 in The Impressive
}
doors {
name: "Tower Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "TOWER" }
# TODO: Enter The Tower
}
doors {
name: "Wondrous Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "WONDROUS" }
# TODO: any panel in The Wondrous
}
doors {
name: "Rainbow Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "RAINBOW" }
# TODO: Enter the room with the rainbow painting in Daedalus
}
doors {
name: "Words Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "WORDS" }
# TODO: Enter The Words
}
doors {
name: "Colorful Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "COLORFUL" }
rooms { map: "the_colorful" name: "White Room" }
}
doors {
name: "Castle Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "CASTLE" }
# TODO: Enter the castle in Daedalus
}
doors {
name: "Sun Temple Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "SUNTEMPLE" }
# TODO: Enter The Sun Temple
}
doors {
name: "Ancient Painting"
type: ITEM_ONLY
move_paintings { room: "Main Area" name: "ANCIENT" }
# TODO: Enter The Ancient
}
doors {
name: "Gallery Extension"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Daedalus Extension" name: "WHERE" }
location_room: "Daedalus Extension"
}
doors {
name: "Back Door"
type: EVENT
receivers: "Components/Doors/entry_1"
doors { name: "Darkroom Painting" }
doors { name: "Butterfly Painting" }
doors { name: "Between Painting" }
doors { name: "Entry Painting" }
doors { name: "Wise Painting" }
doors { name: "Tree Painting" }
doors { name: "Unyielding Painting" }
doors { name: "Graveyard Painting" }
doors { name: "Control Center Painting" }
doors { name: "Tower Painting" }
doors { name: "Wondrous Painting" }
doors { name: "Rainbow Painting" }
doors { name: "Words Painting" }
doors { name: "Colorful Painting" }
doors { name: "Castle Painting" }
doors { name: "Sun Temple Painting" }
doors { name: "Ancient Painting" }
doors { name: "Gallery Extension" }
}
doors {
name: "Ending Door"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Back Room" name: "UNYIELDING" }
panels { room: "Back Room" name: "TREE" }
location_room: "Back Room"
}