name: "Puzzle Room"
display_name: "Lionized"
panels {
name: "CHILD"
path: "Panels/entry_1"
clue: "child"
answer: "adult"
symbols: "age"
}
panels {
name: "FIRE"
path: "Panels/entry_2"
clue: "fire"
answer: "ash"
symbols: "age"
}
panels {
name: "LIFE"
path: "Panels/entry_3"
clue: "life"
answer: "death"
symbols: "age"
}
panels {
name: "ROCK"
path: "Panels/entry_4"
clue: "rock"
answer: "sand"
symbols: "age"
}
panels {
name: "LION"
path: "Panels/entry_5"
clue: "lion"
answer: "cub"
symbols: "age"
}
panels {
name: "FROG"
path: "Panels/entry_6"
clue: "frog"
answer: "tadpole"
symbols: "age"
}
panels {
name: "PIG"
path: "Panels/entry_7"
clue: "pig"
answer: "piglet"
symbols: "age"
}
panels {
name: "GOAT"
path:# The Gallery is interesting because there's so many cross-map requirements.
doors {
name: "Darkroom Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "DARKROOM" }
receivers: "Components/Paintings/darkroom/teleportListener"
panels { map: "the_darkroom" room: "First Room" name: "BISON" }
panels { map: "the_darkroom" room: "First Room" name: "FISH" }
panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
panels { map: "the_darkroom" room: "First Room" name: "KOI" }
panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
complete_at: 1
}
doors {
name: "Butterfly Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "BUTTERFLY" }
receivers: "Components/Paintings/butterfly/teleportListener"
rooms { map: "the_butterfly" name: "Main Area" }
}
doors {
name: "Between Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "BETWEEN" }
receivers: "Components/Paintings/between/teleportListener"
panels { map: "the_between" room: "Main Area" name: "SUN" }
panels { map: "the_between" room: "Main Area" name: "KOI" }
panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
panels { map: "the_between" room: "Main Area" name: "CHOP" }
panels { map: "the_between" room: "Main Area" name: "YOU" }
panels { map: "the_between" room: "Main Area" name: "PLOT" }
panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
panels { map: "the_between" room: "Main Area" name: "OUT" }
panels { map: "the_between" room: "Main Area" name: "SEW" }
panels { map: "the_between" room: "Main Area" name: "NEAR" }
panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
panels { map: "the_between" room: "Main Area" name: "SHINE" }
panels { map: "the_between" room: "Main Area" name: "CURTSY" }
panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
panels { map: "the_between" room: "Main Area" name: "NEW" }
panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
panels { map: "the_between" room: "Main Area" name: "FOUR" }
panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
panels { map: "the_between" room: "Main Area" name: "NET" }
panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
panels { map: "the_between" room: "Main Area" name: "GREEN" }
panels { map: "the_between" room: "Main Area" name: "THINK" }
panels { map: "the_between" room: "Main Area" name: "LION" }
panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
panels { map: "the_between" room: "Main Area" name: "MOON" }
panels { map: "the_between" room: "Main Area" name: "POWER" }
panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
complete_at: 1
}
doors {
name: "Entry Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "ENTRY" }
receivers: "Components/Paintings/eyes/teleportListener"
panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
name: "Wise Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "WISE" }
receivers: "Components/Paintings/triangle/teleportListener"
panels { map: "the_wise" room: "Entry" name: "INK" }
panels { map: "the_wise" room: "Puzzles" name: "STORY" }
panels { map: "the_wise" room: "Puzzles" name: "VENTURE" }
panels { map: "the_wise" room: "Puzzles" name: "PASSED" }
panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" }
panels { map: "the_wise" room: "Puzzles" name: "RHYME" }
panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" }
panels { map: "the_wise" room: "Puzzles" name: "PROPHET" }
panels { map: "the_wise" room: "Puzzles" name: "ERAS" }
panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" }
panels { map: "the_wise" room: "Puzzles" name: "PRINCE" }
panels { map: "the_wise" room: "Puzzles" name: "BATH" }
panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" }
panels { map: "the_wise" room: "Puzzles" name: "EYES" }
panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" }
panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" }
panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" }
panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" }
panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" }
panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" }
panels { map: "the_wise" room: "Puzzles" name: "WORDS" }
complete_at: 1
}
doors {
name: "Tree Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "TREE" }
receivers: "Components/Paintings/Clue Maps/tree/teleportListener"
panels { map: "the_tree" room: "Main Area" name: "COLOR" }
panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" }
panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" }
panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" }
panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" }
panels { map: "the_tree" room: "Main Area" name: "WALK (1)" }
panels { map: "the_tree" room: "Main Area" name: "WALK (2)" }
panels { map: "the_tree" room: "Main Area" name: "REST" }
panels { map: "the_tree" room: "Main Area" name: "SLEEP" }
panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" }
panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" }
panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" }
panels { map: "the_tree" room: "Main Area" name: "WADE" }
panels { map: "the_tree" room: "Main Area" name: "GROW (1)" }
panels { map: "the_tree" room: "Main Area" name: "GROW (2)" }
panels { map: "the_tree" room: "Main Area" name: "GROW (3)" }
panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" }
panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" }
panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" }
panels { map: "the_tree" room: "Main Area" name: "HOVER" }
panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" }
panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" }
panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" }
panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" }
panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" }
panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" }
panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" }
panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" }
panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" }
panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" }
complete_at: 1
}
doors {
name: "Unyielding Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "UNYIELDING" }
receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener"
rooms { map: "the_unyielding" name: "Digital Entrance" }
}
doors {
name: "Graveyard Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "GRAVEYARD" }
receivers: "Components/Paintings/Endings/grave/teleportListener"
rooms { map: "the_graveyard" name: "Outside" }
}
doors {
name: "Control Center Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "CC" }
receivers: "Components/Paintings/Endings/desert/teleportListener"
rooms { map: "the_impressive" name: "M2 Room" }
}
doors {
name: "Tower Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "TOWER" }
receivers: "Components/Paintings/Endings/red/teleportListener"
rooms { map: "the_tower" name: "First Floor" }
}
doors {
name: "Wondrous Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "WONDROUS" }
receivers: "Components/Paintings/Endings/window/teleportListener"
panels { map: "the_wondrous" room: "Entry" name: "WONDER" }
panels { map: "the_wondrous" room: "Regular" name: "SHRINK" }
panels { map: "the_wondrous" room: "Huge" name: "SHRINK" }
panels { map: "the_wondrous" room: "Huge" name: "IRE" }
panels { map: "the_wondrous" room: "Huge" name: "BRIE" }
panels { map: "the_wondrous" room: "Huge" name: "WICK" }
panels { map: "the_wondrous" room: "Huge" name: "BARK" }
panels { map: "the_wondrous" room: "Huge" name: "HARE" }
panels { map: "the_wondrous" room: "Huge" name: "CHIME" }
panels { map: "the_wondrous" room: "Huge" name: "LIBRARY" }
complete_at: 1
}
doors {
name: "Rainbow Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "RAINBOW" }
receivers: "Components/Paintings/Endings/rainbow/teleportListener"
rooms { map: "daedalus" name: "Rainbow Start" }
}
doors {
name: "Words Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "WORDS" }
receivers: "Components/Paintings/Endings/words/teleportListener"
rooms { map: "the_words" name: "Main Area" }
}
doors {
name: "Colorful Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "COLORFUL" }
receivers: "Components/Paintings/Endings/colorful/teleportListener"
rooms { map: "the_colorful" name: "White Room" }
}
doors {
name: "Castle Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "CASTLE" }
receivers: "Components/Paintings/Endings/castle/teleportListener"
rooms { map: "daedalus" name: "Castle" }
}
doors {
name: "Sun Temple Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "SUNTEMPLE" }
receivers: "Components/Paintings/Endings/temple/teleportListener"
rooms { map: "the_sun_temple" name: "Entrance" }
}
doors {
name: "Ancient Painting"
type: ITEM_ONLY
#move_paintings { room: "Main Area" name: "ANCIENT" }
receivers: "Components/Paintings/Endings/cubes/teleportListener"
rooms { map: "the_ancient" name: "Outside" }
}
doors {
name: "Gallery Extension"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Daedalus Extension" name: "WHERE" }
location_room: "Daedalus Extension"
}
doors {
name: "Back Door"
type: EVENT
receivers: "Components/Doors/entry_1"
doors { name: "Darkroom Painting" }
doors { name: "Butterfly Painting" }
doors { name: "Between Painting" }
doors { name: "Entry Painting" }
doors { name: "Wise Painting" }
doors { name: "Tree Painting" }
doors { name: "Unyielding Painting" }
doors { name: "Graveyard Painting" }
doors { name: "Control Center Painting" }
doors { name: "Tower Painting" }
doors { name: "Wondrous Painting" }
doors { name: "Rainbow Painting" }
doors { name: "Words Painting" }
doors { name: "Colorful Painting" }
doors { name: "Castle Painting" }
doors { name: "Sun Temple Painting" }
doors { name: "Ancient Painting" }
doors { name: "Gallery Extension" }
}
doors {
name: "Ending Door"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Back Room" name: "UNYIELDING" }
panels { room: "Back Room" name: "TREE" }
location_room: "Back Room"
}