about summary refs log tree commit diff stats
path: root/data/maps/the_extravagant/rooms/Y Plus Third Floor.txtpb
blob: 1cf0480bf4521fe123d43579794e1e859c12a46e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
name: "Y Plus Third Floor"
# It's the second floor too...
panels {
  name: "CACTUS"
  path: "Panels/panel_6"
  clue: "cactus"
  answer: "thorn"
  symbols: BOXES
}
panels {
  name: "TAIL"
  path: "Panels/panel_12"
  clue: "tail"
  answer: "rat"
  symbols: BOXES
}
paintings {
  name: "UNMORE"
  path: "Components/Paintings/unmore2"
  gravity: Y_PLUS
  orientation: "east"
  display_name: "E Side Third Floor Painting"
}
paintings {
  name: "UNDUE"
  path: "Components/Paintings/undue2"
  gravity: Y_PLUS
  orientation: "south"
  display_name: "Hat Chamber Upside Down Painting"
}
*/ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "West Side"
display_name: "West Side"
panels {
  name: "ERASE"
  path: "Panels/General/entry_9"
  clue: "erase"
  answer: "write"
  symbols: SUN
}
panels {
  name: "TEACH"
  path: "Panels/Magnet Room/magnet_1"
  clue: "teach"
  answer: "learn"
  symbols: SUN
}
panels {
  name: "RIGHT"
  path: "Panels/Impressive/entry_1"
  clue: "right"
  answer: "wrong"
  symbols: SUN
}
panels {
  name: "SAVORY"
  path: "Panels/Favors/favors_1"
  clue: "savory"
  answer: "unsavory"
  symbols: SUN
}
panels {
  name: "FLAVORS"
  path: "Panels/Favors/favors_2"
  clue: "flavors"
  answer: "favors"
  symbols: SPARKLES
}
panels {
  name: "COLOR"
  path: "Panels/General/entry_5"
  clue: "color"
  answer: "red"
  symbols: EXAMPLE
}
panels {
  name: "CLUE"
  path: "Panels/General/entry_3"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
letters {
  key: "a"
  path: "Components/Collectables/a"
}
paintings {
  name: "EXTRAVAGANT"
  path: "Components/Paintings/unless"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Savory Painting" }
}
ports {
  name: "IMPRESSIVE"
  path: "Meshes/Blocks/Warps/worldport2"
  orientation: "south"
}
ports {
  name: "CC"
  path: "Meshes/Blocks/Warps/worldport9"
  orientation: "north"
}
ports {
  name: "PARTIAL"
  path: "Meshes/Blocks/Warps/worldport7"
  orientation: "east"
  # ER with this is weird; make sure to place on the surface
}