doors { name: "Main Room Puzzles" type: LOCATION_ONLY panels { room: "Obverse Side" name: "PUN" } panels { room: "Obverse Side" name: "UP" } panels { room: "Obverse Side" name: "PUT" } panels { room: "Obverse Side" name: "PUNT" } panels { room: "Obverse Side" name: "FIGHT" } location_room: "Obverse Side" } doors { name: "P Door" type: STANDARD receivers: "Components/Doors/p_enterer" panels { room: "Obverse Side" name: "LINT" } panels { room: "Obverse Side" name: "TURN" } panels { room: "Obverse Side" name: "HOT" } panels { room: "Obverse Side" name: "OUT" } panels { room: "Obverse Side" name: "TON" } panels { room: "Obverse Side" name: "HUT" } panels { room: "Obverse Side" name: "ION" } panels { room: "Obverse Side" name: "CUT" } panels { room: "Obverse Side" name: "FUN" } location_room: "Obverse Side" location_name: "Obverse Side Room" } doors { name: "Giant P" type: EVENT doors { name: "P Door" } keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "R Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "P Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "p" } } doors { name: "L Entered" type: EVENT # It does this in vanilla, but I'm specifying it so that the Control Center # Entrance door doesn't override it. receivers: "Components/Doors/controlDoor" keyholders { room: "Obverse Side" name: "L" key: "l" } } doors { name: "Control Center Entrance" type: LOCATION_ONLY #receivers: "Components/Doors/controlDoor" panels { room: "Control Center Entrance" name: "RETURN" } location_room: "Control Center Entrance" } doors { name: "F Door" type: STANDARD receivers: "Components/Doors/f_enterer" panels { room: "Reverse Side" name: "BRO" } panels { room: "Reverse Side" name: "FOUR" } panels { room: "Reverse Side" name: "FINCH" } panels { room: "Reverse Side" name: "CLOD" } location_room: "Reverse Side" } doors { name: "Giant F" type: EVENT doors { name: "F Door" } keyholders { room: "Obverse Side" name: "L" key: "p" } } /a> diff stats
path: root/data/maps/the_extravagant/rooms/Y Minus Second Floor.txtpb
blob: 34a3c9d27267a31e6eab135358337bc90be995dc (plain) (blame)
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name: "Y Minus Second Floor"
panels {
  name: "COMPASS"
  path: "Panels/panel_5"
  clue: "compass"
  answer: "north"
  symbols: BOXES
}
paintings {
  name: "UNMORE"
  path: "Components/Paintings/unmore"
  orientation: "east"
  display_name: "3 Side Second Floor Other Painting"
}
paintings {
  name: "SMILE"
  path: "Components/Paintings/smile2"
  orientation: "south"
  display_name: "3 Side Second Floor Near Panel Painting"
}