doors {
name: "K Panels"
type: EVENT
# TODO: This is a complete_at in the base game, but in normal progression you
# are forced to solve these specific panels. We should mod the game such that
# they are required even with non-standard progression.
panels { room: "Main Area" name: "TIN (1)" }
panels { room: "Main Area" name: "TIN (2)" }
panels { room: "Main Area" name: "NO (1)" }
panels { room: "Main Area" name: "I (1)" }
}
doors {
name: "Near Right Door"
type: EVENT
panels { room: "Main Area" name: "TIN (1)" }
}
doors {
name: "Near Left Door"
type: EVENT
panels { room: "Main Area" name: "TIN (2)" }
}
doors {
name: "Far Right Door"
type: EVENT
panels { room: "Main Area" name: "I (1)" }
}
doors {
name: "Far Left Door"
type: EVENT
panels { room: "Main Area" name: "NO (1)" }
}
doors {
name: "All Panels"
type: LOCATION_ONLY
panels { room: "Main Area" name: "TIN (1)" }
panels { room: "Main Area" name: "TIN (2)" }
panels { room: "Main Area" name: "TIN (3)" }
panels { room: "Main Area" name: "TIN (4)" }
panels { room: "Main Area" name: "TIN (5)" }
panels { room: "Main Area" name: "NO (1)" }
panels { room: "Main Area" name: "NO (2)" }
panels { room: "Main Area" name: "I (1)" }
panels { room: "Main Area" name: "I (2)" }
location_room: "Main Area"
}
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name: "Hat Chamber"
panels {
name: "BRIM"
path: "Panels/panel_14"
clue: "brim"
answer: "hat"
symbols: BOXES
}
panels {
name: "OUTFIT"
path: "Panels/panel_15"
clue: "outfit"
answer: "hat"
symbols: BOXES
}
paintings {
name: "UNDUE"
path: "Components/Paintings/undue"
orientation: "north"
display_name: "Hat Chamber Painting"
}
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