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path: root/data/maps/the_extravagant/rooms/Hat Chamber.txtpb
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name: "Hat Chamber"
panels {
  name: "BRIM"
  path: "Panels/panel_14"
  clue: "brim"
  answer: "hat"
  symbols: BOXES
}
panels {
  name: "OUTFIT"
  path: "Panels/panel_15"
  clue: "outfit"
  answer: "hat"
  symbols: BOXES
}
paintings {
  name: "UNDUE"
  path: "Components/Paintings/undue"
  orientation: "north"
  display_name: "Hat Chamber Painting"
}
m: "Silver Portal Room" name: "Right" } } doors { name: "Initial Door" type: EVENT panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } } doors { name: "Second Left Door" type: EVENT panels { room: "First Second Room" name: "FIRS" } panels { room: "First Second Room" name: "INITIAL" } panels { room: "First Second Room" name: "MINUTE (1)" } panels { room: "First Second Room" name: "MINUTE (2)" } } doors { name: "Second Right Door" type: EVENT panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } } doors { name: "The Three Doors Gravestone" type: GRAVESTONE panels { room: "First Second Room" name: "FIRS" } panels { room: "First Second Room" name: "INITIAL" } panels { room: "First Second Room" name: "MINUTE (1)" } panels { room: "First Second Room" name: "MINUTE (2)" } panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } panels { room: "Dead End Room" name: "DOOR" } panels { room: "Dead End Room" name: "WAYS" } panels { room: "Dead End Room" name: "DEAD" } panels { room: "Dead End Room" name: "END" } location_room: "Loose Strings Room" location_name: "Gravestone" }