extends "res://scripts/nodes/painting.gd"
var item_id
var item_amount
func _ready():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var gamedata = global.get_node("Gamedata")
var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
if door_id != null:
var ap = global.get_node("Archipelago")
var item_lock = ap.get_item_id_for_door(door_id)
if item_lock != null:
item_id = item_lock[0]
item_amount = item_lock[1]
self.senders = []
self.senderGroup = []
self.nested = false
self.complete_at = 0
self.max_length = 0
self.excludeSenders = []
call_deferred("_readier")
super._ready()
func _readier():
var ap = global.get_node("Archipelago")
if ap.client.getItemAmount(item_id) >= item_amount:
handleTriggered()
05371c9eab7'/>
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name: "X Area"
panel_display_name: "Starting Room"
letters {
key: "x"
path: "Components/Collectables/x"
}
ports {
name: "CC"
display_name: "Near X1 Worldport"
path: "Components/Warps/worldport3"
destination { x: -12.5 y: 0 z: 60 }
rotation: 270
}
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