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name: "Wrath Room"
panel_display_name: "Red Blue Area"
panels {
  name: "WREATH"
  path: "Panels/Back Right/br_17"
  clue: "wreath"
  answer: "wrath"
  symbols: SPARKLES
}
panels {
  name: "DICE"
  path: "Panels/Back Right/br_16"
  clue: "dice"
  answer: "die"
  symbols: PLANET
}
panels {
  name: "CORN"
  path: "Panels/Back Right/br_15"
  clue: "corn"
  answer: "corners"
  symbols: SPARKLES
  symbols: PLANET
}
.fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "North Landscape"
panel_display_name: "North Landscape"
panels {
  name: "WEATHER"
  path: "Panels/General/platforms_1"
  clue: "weather"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "ANIMALS"
  path: "Panels/General/platforms_2"
  clue: "animals"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "PLANTS"
  path: "Panels/General/platforms_3"
  clue: "plants"
  answer: "nature"
  symbols: BOXES
}
panels {
  name: "LAUGH"
  path: "Panels/General/dyk_4"
  clue: "laugh"
  answer: "half"
  symbols: ZERO
}
panels {
  name: "FINISHED"
  path: "Panels/General/dyk_5"
  clue: "finished"
  answer: "done"
  symbols: SUN
}
panels {
  name: "LAUGH FINISHED"
  path: "Panels/General/dyk_6"
  clue: ""
  answer: "shed"
  symbols: LINGO
}
panels {
  name: "INSIDE"
  path: "Panels/General/nature_1"
  clue: "inside"
  answer: "outside"
  symbols: SUN
}
keyholders {
  name: "X"
  path: "Components/KeyHolders/keyHolderX"
  key: "x"
}
ports {
  name: "INVISIBLE"
  display_name: "Eye Worldport"
  path: "Meshes/Blocks/Warps/worldport20"
  destination { x: 33 y: 0 z: -66.5 }
  rotation: 0
  required_door { name: "Invisible Entrance" }
}