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path: root/data/maps/the_entry/rooms/Starting Room.yaml
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name: Starting Room
display_name: Starting Room
panels:
  HI:
    id: "Panels/Entry/entry_proxying_1"
    clue: hi
    answer: hi
    proxies:
      bye: "Panels/Entry/entry_proxied_2"
      hidden: "Panels/Entry/entry_proxied_5"
      high: "Panels/Entry/entry_proxied_3"
      hide: "Panels/Entry/entry_proxied_4"
      thewords: "Components/Listeners/entry_proxied_6"
  TRICK:
    id: "Panels/Entry/side_1"
    clue: trick
    answer: trick
    proxies:
      treat: "Panels/Entry/side_proxy_1"
  EYE:
    id: "Panels/Entry/front_1"
    clue: eye
    answer: i
    symbol:
      - zero
  HINT:
    id: "Panels/Entry/second_right"
    clue: hint
    answer: hint
  THIN:
    id: "Panels/Entry/second_left"
    clue: thin
    answer: thin
  THAN:
    id: "Panels/D/d_entry"
    clue: than
    answer: than
letters:
  - h1
  - i1
  - n1
  - t1
paintings:
  # Maze painting should stay vanilla as a hint.
  OWL:
    id: "Components/Paintings/owl"
    move: True # how do
    enter_only: True
    orientation: north
    required_door: Least Blue Last Panels
    display_name: "Near Trick Painting"
  PAINS:
    id: "Components/Paintings/pains3"
    enter_only: True
    orientation: east
    required_door: Near D Room Painting
    display_name: Near D Room Painting
ports:
  DIGITAL:
    id: "Components/Warps/worldport"
    orientation: west
    required_door: Second Room Left Door
  DAEDALUS:
    id: "Components/Warps/worldport6"
    orientation: west
    required_door: Daedalus Entrance
  REPETITIVE:
    id: "Components/Warps/worldport7"
    orientation: north
    required_door: Repetitive Entrance
  COMPOSITE:
    id: "Components/Warps/worldport12"
    orientation: east
    required_door: Composite Room Entrance