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path: root/data/maps/the_entry/rooms/Starting Room.txtpb
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name: "Starting Room"
panel_display_name: "Starting Room"
panels {
  name: "HI"
  path: "Panels/Entry/entry_proxying_1"
  clue: "hi"
  answer: "hi"
  proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" }
  proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
  proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
  proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
  proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
  proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
  name: "TRICK"
  path: "Panels/Entry/side_1"
  clue: "trick"
  answer: "trick"
  proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
  name: "EYE"
  path: "Panels/Entry/front_1"
  clue: "eye"
  answer: "i"
  symbols: ZERO
}
panels {
  name: "HINT"
  path: "Panels/Entry/second_right"
  clue: "hint"
  answer: "hint"
}
panels {
  name: "THIN"
  path: "Panels/Entry/second_left"
  clue: "thin"
  answer: "thin"
}
panels {
  name: "THAN"
  path: "Panels/D/d_entry"
  clue: "than"
  answer: "than"
}
letters {
  key: "h"
  path: "Components/Collectables/h"
}
letters {
  key: "i"
  path: "Components/Collectables/i"
}
letters {
  key: "n"
  path: "Components/Collectables/n"
}
letters {
  key: "t"
  path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
  name: "OWL"
  path: "Components/Paintings/owl"
  move: true # how do
  enter_only: true
  orientation: "north"
  required_door { name: "Least Blue Last Panels" }
  display_name: "Near Trick Painting"
}
paintings {
  name: "PAINS"
  path: "Components/Paintings/pains3"
  enter_only: true
  orientation: "east"
  required_door { name: "Near D Room Painting" }
  display_name: "Near D Room Painting"
}
Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Entry"
  to_room: "Yellow Vegetable"
  door { name: "Yellow Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Orange Vegetable"
  door { name: "Vegetable Yellow -> Orange" }
}
connections {
  from_room: "Orange Vegetable"
  to_room: "Red Vegetable"
  door { name: "Vegetable Orange -> Red" }
}
connections {
  from_room: "Red Vegetable"
  to_room: "Red Animal"
  door { name: "Red Vegetable -> Animal" }
}
connections {
  from_room: "Entry"
  to_room: "Yellow Planet"
  door { name: "Yellow Town -> Planet" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Orange Planet"
  door { name: "Planet Yellow -> Orange" }
}
connections {
  from_room: "Orange Planet"
  to_room: "Red Planet"
  door { name: "Planet Orange -> Red" }
}
connections {
  from_room: "Red Planet"
  to_room: "Red Town"
  door { name: "Red Planet -> Town" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet"
  door { name: "Planet Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Town"
  door { name: "Town Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Animal"
  door { name: "Animal Yellow -> Green" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Green Vegetable"
  door { name: "Vegetable Yellow -> Green" }
}
connections {
  from_room: "Green Planet"
  to_room: "Green Town"
  door { name: "Green Planet -> Town" }
}
connections {
  from_room: "Green Town"
  to_room: "Green Animal"
  door { name: "Green Town -> Animal" }
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable"
  door { name: "Green Animal -> Vegetable" }
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet"
  door { name: "Planet Green -> Blue" }
}
connections {
  from_room: "Green Town"
  to_room: "Blue Town"
  door { name: "Town Green -> Blue" }
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal"
  door { name: "Animal Green -> Blue" }
}
connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable"
  door { name: "Vegetable Green -> Blue" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Blue Town"
  door { name: "Blue Planet -> Town" }
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal"
  door { name: "Blue Town -> Animal" }
}
connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable"
  door { name: "Blue Animal -> Vegetable" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet"
  door { name: "Planet Blue -> Purple" }
}
connections {
  from_room: "Blue Town"
  to_room: "Purple Town"
  door { name: "Town Blue -> Purple" }
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal"
  door { name: "Animal Blue -> Purple" }
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable"
  door { name: "Vegetable Blue -> Purple" }
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town"
  door { name: "Purple Planet -> Town" }
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Animal"
  door { name: "Purple Town -> Animal" }
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable"
  door { name: "Purple Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Town"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Planet"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Purple Town (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Purple Vegetable"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Entry"
  to_room: "Overlook"
  door { name: "Overlook Door" }
}
connections {
  from_room: "Overlook"
  to_room: "Back Area"
  door { name: "Exit Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Q2 Room"
  door { name: "Q2 Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Butterfly Room"
  door { name: "Butterfly Entrance" }
}
connections {
  from_room: "Back Area"
  to_room: "Tree Entrance"
  door { name: "Control Center Brown Door" }
}