name: "Main Area" panels { name: "ASP" path: "Panels/Room 1/panel_1" clue: "asp" answer: "wasp" symbols: QUESTION } panels { name: "HORN" path: "Panels/Room 1/panel_2" clue: "horn" answer: "hornet" symbols: QUESTION } panels { name: "NET" path: "Panels/Room 1/panel_3" clue: "net" answer: "hornet" symbols: QUESTION } panels { name: "WAS" path: "Panels/Room 1/panel_4" clue: "was" answer: "wasp" symbols: QUESTION } panels { name: "HONE" path: "Panels/Room 2/panel_1" clue: "hone" answer: "honeybee" symbols: QUESTION } panels { name: "MOO" path: "Panels/Room 2/panel_2" clue: "moo" answer: "mosquito" symbols: QUESTION } panels { name: "QUIT" path: "Panels/Room 2/panel_3" clue: "quit" answer: "mosquito" symbols: QUESTION } panels { name: "EYE" path: "Panels/Room 2/panel_4" clue: "eye" answer: "honeybee" symbols: QUESTION } panels { name: "YELL" path: "Panels/Room 3/panel_1" clue: "yell" answer: "yellow" symbols: QUESTION } panels { name: "AT" path: "Panels/Room 3/panel_2" clue: "at" answer: "jacket" symbols: QUESTION } panels { name: "LOW (1)" path: "Panels/Room 3/panel_3" clue: "low" answer: "yellow" symbols: QUESTION } panels { name: "JACK" path: "Panels/Room 3/panel_4" clue: "jack" answer: "jacket" symbols: QUESTION } panels { name: "LOW (2)" path: "Panels/Room 4/panel_1" clue: "low" answer: "flower" symbols: QUESTION } panels { name: "OWE" path: "Panels/Room 4/panel_2" clue: "owe" answer: "flower" symbols: QUESTION } panels { name: "DEN" path: "Panels/Room 4/panel_3" clue: "den" answer: "garden" symbols: QUESTION } panels { name: "AD" path: "Panels/Room 4/panel_4" clue: "ad" answer: "garden" symbols: QUESTION } panels { name: "SITE" path: "Panels/Room 5/panel_1" clue: "site" answer: "parasite" symbols: QUESTION } panels { name: "ATE" path: "Panels/Room 5/panel_2" clue: "ate" answer: "creature" symbols: QUESTION } panels { name: "CURE" path: "Panels/Room 5/panel_3" clue: "cure" answer: "creature" symbols: QUESTION } panels { name: "PAR" path: "Panels/Room 5/panel_4" clue: "par" answer: "parasite" symbols: QUESTION } panels { name: "EEL" path: "Panels/Room 6/panel_1" clue: "eel" answer: "beetle" symbols: QUESTION } panels { name: "SIR" path: "Panels/Room 6/panel_2" clue: "sir" answer: "spider" symbols: QUESTION } panels { name: "PER" path: "Panels/Room 6/panel_3" clue: "per" answer: "spider" symbols: QUESTION } panels { name: "BEE" path: "Panels/Room 6/panel_4" clue: "bee" answer: "beetle" symbols: QUESTION } panels { name: "STEM" path: "Panels/Room 7/panel_1" clue: "stem" answer: "flower" symbols: QUESTION } panels { name: "PETAL" path: "Panels/Room 7/panel_2" clue: "petal" answer: "flower" symbols: QUESTION } panels { name: "SOIL" path: "Panels/Room 7/panel_3" clue: "soil" answer: "garden" symbols: QUESTION } panels { name: "PLANTS" path: "Panels/Room 7/panel_4" clue: "plants" answer: "garden" symbols: QUESTION } panels { name: "COWARDLY" path: "Panels/Room 9/panel_1" clue: "cowardly" answer: "yellow" symbols: QUESTION } panels { name: "COAT" path: "Panels/Room 9/panel_2" clue: "coat" answer: "jacket" symbols: QUESTION } panels { name: "FLAXEN" path: "Panels/Room 9/panel_3" clue: "flaxen" answer: "yellow" symbols: QUESTION } panels { name: "CASE" path: "Panels/Room 9/panel_4" clue: "case" answer: "jacket" symbols: QUESTION } panels { name: "LEGS" path: "Panels/Room 10/panel_1" clue: "legs" answer: "spider" symbols: QUESTION } panels { name: "EYES" path: "Panels/Room 10/panel_2" clue: "eyes" answer: "spider" symbols: QUESTION } panels { name: "WINGS" path: "Panels/Room 10/panel_3" clue: "wings" answer: "beetle" symbols: QUESTION } panels { name: "ANTENNA" path: "Panels/Room 10/panel_4" clue: "antenna" answer: "beetle" symbols: QUESTION } panels { name: "COFFEE" path: "Panels/Others/panel_1" clue: "coffee" answer: "tea" symbols: EXAMPLE } panels { name: "BEEF" path: "Panels/Others/panel_2" clue: "beef" answer: "ham" symbols: EXAMPLE } keyholders { name: "B" path: "Components/KeyHolders/keyHolderB" key: "b" } ports { name: "DAED1" display_name: "Blue Area Worldport" path: "Components/Warps/worldport" destination { x: -1.5 y: 0 z: 24 } rotation: 270 } ports { name: "DAED2" display_name: "Pink Area South Worldport" path: "Components/Warps/worldport2" destination { x: -26.5 y: 0 z: -22 } rotation: 270 } ports { name: "DAED3" display_name: "Lime Area Worldport" path: "Components/Warps/worldport3" destination { x: -44.5 y: 0 z: -13 } rotation: 90 } ports { name: "GREAT" display_name: "Pink Area North Worldport" path: "Components/Warps/worldport4" destination { x: -29.5 y: 0 z: -62 } rotation: 270 } f='#n26'>26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
name: "Starting Room"
panel_display_name: "Starting Room"
panels {
name: "HI"
path: "Panels/Entry/entry_proxying_1"
clue: "hi"
answer: "hi"
proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" }
proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
name: "TRICK"
path: "Panels/Entry/side_1"
clue: "trick"
answer: "trick"
proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
name: "EYE"
path: "Panels/Entry/front_1"
clue: "eye"
answer: "i"
#symbols: ZERO
# This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
# when symbol shuffle is on.
}
panels {
name: "HINT"
path: "Panels/Entry/second_right"
clue: "hint"
answer: "hint"
}
panels {
name: "THIN"
path: "Panels/Entry/second_left"
clue: "thin"
answer: "thin"
}
panels {
name: "THAN"
path: "Panels/D/d_entry"
clue: "than"
answer: "than"
}
letters {
key: "h"
path: "Components/Collectables/h"
}
letters {
key: "i"
path: "Components/Collectables/i"
}
letters {
key: "n"
path: "Components/Collectables/n"
}
letters {
key: "t"
path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
name: "OWL"
path: "Components/Paintings/owl"
move: true # how do
enter_only: true
orientation: "north"
required_door { name: "Least Blue Last Panels" }
display_name: "Near Trick Painting"
}
paintings {
name: "PAINS"
path: "Components/Paintings/pains3"
enter_only: true
orientation: "east"
required_door { name: "Near D Room Painting" }
display_name: "Near D Room Painting"
}